Well I think any of us just what we want and will leave if we’re not getting it. This is a video game we’re talking about, if you’re not having fun, don’t stick around. My only point is . . . you want people to play the game by the rules y’know? This is a tangent but this is why Oscar Mike singlehandedly destroying Sentries in Incursion is an issue. The “rules” of the game are to push your minions through to take out the Sentry. You do that via a combination of killing the opposing team, killing their minions, and buying/destroying buildables. Oscar Mike can just upend all that and go drop on an ult on your sentry. It’s not fun.
This whole situation with the assassins isn’t quite as broken so that’s why I’m asking questions rather than making statements. On the one hand, assassins are supposed to get in there, mess things up, and yeah they’ll often die because they’re squishy (and they should be squishy). On the other hand, there’s just a difference between, Phoebe has more deaths than Marquis (who’s always on the back line sniping), and Phoebe died as often as she killed someone. Again, my concern is it will just create an environment that isn’t very fun to play in.
All that is true but having played melee characters, I always try to make sure I have some kind of escape option or route. Yes, it is also true that sometimes I’ll sacrifice myself for the good of the team. Again, the issue here is that some of these players aren’t just occasionally sacrificing themselves, they’re dying nearly every time they land a kill, it’s nearly a 1 to 1 ratio. I’m just not sure that should be a successful strategy (I’m pretty sure it wouldn’t work in many other MOBAs). Yeah, it makes sense that a melee character will have more deaths than a Marquis or an Oscar Mike, but to die over 10 times, to die once for every kill you land?
