i rly think they should move on
the game is laggy
hard to play at times
crashes alot of times
every now and then a patch comes around and it becomes 100% unplayable
just take the vaulthunters
keep them, make 2-4 more and make it 8 vault hunters at start… or make 2 and give everybody a deeper skilltree with 3 choices on each 5 point row… some like zanes blue tree have like 1-2 choices and thats it. thats rly thin.
make a 4th tree
design the entire game to naturally scale into lategame, they did not do this here, and thats a fact. more hp is a solution for ppl who have no idea how to balance lategame.
just do the halo aproach where they do more and more things as mobs the harder it gets,
dont start with 5 raritys, make it 6-7
mayhem exlusive gear becomes pearl, and split ■■■■ more often. several legendary gear is purple gear in gold…
add a new piece of gear like melee weapon rocket boots or something.
so you can actualy go melee and rly go in depth with that.
bring back seraphs or rainbow, either seraphs for takedown and raidboss gear, or you make rainbow for combi gear that works once you have 3 pieces of them. this adds alot of cool options
then get the base game right, add all the secret endgame bosses you forgot like vermi, a base raidboss oldschool, and one after story takedown.
on basegame release, this makes it so much better and you can also split the story into, main story and we finish it in a takedown.
keep proving grounds and circle, but add em to the dlcs… pls…
make events headhunter addons. that makes it longterm content
overthink how annointments work, and give any vaulthunter the option to play em all to some degree
best example what doesnt work is, zane and moze having no real use for on actionskill end, give them as a 4th tree a short actionskill
just an example,
make classmods work better
release zane was a mess, and zane now has a classmod that is the only real way to play him, seeing dead vs seeing red is a dumb situation that has no right to exist.