I think there’s still a massive lack of understanding about how games are made. The extent to which publishers are still conflated with developers is just one aspect of this. It’s a complicated relationship, but the terms are used interchangeably when they’re anything but.
Like, I said, that’s just one thing. I think a lot more education on the nitty-gritty of how games are made, and how much they cost to make, would actually help a lot of things. It’d help folks understand developers more (it’d also help expose the predatory practises in the industry a lot better, I think).
The problem is, it’s perceived as a binary; people being too defensive of a company, or similar. There’s very little nuance - as soon as you start defending developers, you’re perceived as being “against” folks playing the games. Which is weird, because developers also play games. I don’t know how to fix that one.
There’s way too much of an “us vs. them”, and videos like the above really don’t help that. That’s what we call an incendiary tagline, the “war on customers”. It stokes the flames. Language has a purpose, and I refuse to accept that someone who makes that kind of content isn’t aware it’s designed to drive clicks.
The thing is, it also drives up the ante; it exaggerates the situation into something it isn’t. Which some folks take literally, and we start again from that heightened point. De-escalation is a lot harder than escalation, I suppose!
Also, I’ve often been told people don’t need to know how games are made. I get that, that’s fair.
But I argue that if you want to get invested in arguments online about the consequences of making and financing games, then you do. Not everyone does, but it ain’t the blanket defense I’ve seen it used as (not on here, just for the record).