Should Whiskey foxtrot be buffed

Love him, But yes, he needs a buff. Only 5 Oscar Mikes left for LORE tho… HYPE!!!

I been using him as my main and I think he’s is a damn troll late level, stick with him to pick up his mutations and this dood does work. I’m trying to get more accurate with his rifle, because once combat rhythm kicks in, he actually does good damage. I would LIKE for his rifle to have lower recoil ADS, but I just need time to work on that, but that would be the only buff I would want especially for the Scoped Up skill. I feel like his damage is fine, early game you’re not supposed to be reckless anyway. I’ve seen stuff about his grenade damage too, IDK what to think about that, cuz late game I stick a person with 3 napalms, dip out and look at the left corner to see my KO pop up lol

He could use a slight recoil reduction, a slight damage buff and a slight shield buff. But he’s fine over all. I’m rank 13 with him now. :3

The only thing I can see WF needing at all is a simple quality of life fix to let you hold r2 to fire and not tap every shot. While the 3/4 burst is neat, on advanced/pvp I feel like I nearly break my finger playing WF

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Played him for the first time now. Omfg he is useless. Slow runspeed super high recoil low damage ■■■■■■ skills. I got so pissed playing him. Also i have never been killed by him. If i see him its a free kill!

I think his tact rifle needs a buff. Took forever to destroy a turret. His has a lot of damage increase augments, but for a killer hero he doesnt come off to strong. Even his ult doesnt feel like it shreds like it should.

His gun needs to fire if you keep holding down the trigger. Whiskey Foxtrot is the only character in the game that can’t hold down the fire button to keep shooting other than those with charge ups like Thorn and Toby. If Marquis, Benedict, and Isac’s bigass cannon can be held to fire, the burst rifle should be able to as well.

Imo they need to buff his damage or utility slightly not quite sure how… Oscar Mike only does a bit less DPS in practice but gets SO much more utility.

That said he’s not nearly as awful as people make him out to be. He has a fairly high skill floor is part of why people feel so poorly about WF.

I’m pretty sure he didn’t come out as intended. He is marked as Easy and looks like “insane Mike” while actually he is Complex and is “Mike with brains”. And people who master him say he is very good in proper hands in middle/late game. Thus I assume he needs not a buff but a rework.

WF is the next character I’m trying to master; currently lvl 13 with him. He is a unique character and is tricky to understand, but he has turned out to be one of my favorite characters to play as . The biggest advice I can give on him is that you need to be patient and unlock his mutations for him to really come online for you.

His early game is the biggest obstacle to overcome, but mid/late game he can really terrorize the other team.

I think the problem most people have with WF is the initial expectation of him being comparable to OM, which isn’t the case. WF requires different mindset and play-style than OM.

I can second that, although I’m currently only rank 10 with him. Especially the comparison to OM, just that I have reverse situation, after playing WF first I just cannot get behind OM - I’m just lacking damage :stuck_out_tongue:.

Although OM has one advantage which I believe is a bit off when comparing to most characters. This is napalm grenades at lvl 2. I find that leveling in the beginning of the match is hardest for any char. Especially from lvl 2 to 4. After that, the damage scales up and it’s much easier to kill minions. However, OM gets this neat skill that basically let’s him clear waves extra fast and get out of that level range. While WF needs to wait to lvl 6. And actually in this case I would say that WF is ok, it would be beneficial for game that OM’s ability would be moved to later level.

As for auto-fire. I’m kind of split on that. When I started playing him, I was also asking for this change. But after quite a few matches I can say, that this is not needed in PVP. The accuracy of burst is more important than volume of fire and one click = one burst works great. However, in PVE the sheer amount of bullets needed to fire gets a bit tiring after some time.

The only actual change that would be nice is his description. There’s nothing “Easy” with him. He should be “complex” not to mix people :stuck_out_tongue:. The thing is that if you want to do great with him, you need to keep his passive up, be very accurate with his shots (preferably crits as well). On top of that you also have to have a good overview of the battlefield, know when you have to go for minions to extend passive and also not to get jumped on by enemy team - since while you can spec him for a few escape options, by doing that you miss out on quite a few damage enhancing options that I feel are quite crucial to making him awesome (unless they would be up for moving his helix a bit :P)

Most characters have mutations, that may be good, but most aleady available options are equal or even better.

Whiskey Foxtrott is one of the few characters, which really does profit from his additional mutations.

IMHO when he has optained the life regen and the napalm, he is even better than Oscar Mike. He literally turns into a very sturdy carpet bomber.

I unlocked his legendary and his gear loadout is focused on reduced recoil, pretty much -36% on recoil at this point so once I turn on Overdrive, I go for the head and then look up at the top left screen. True, his early game is pretty whack, playing it safe and smart go a long way. As far as buffing is concerned, as long as it doesn’t break the game, like 3-5 points higher on his base damage, or extend his damage falloff a few more meters would be cool I think

I’m finding Whiskey severely lacking because he has no real burst damage, and his overall DPS is also quite low compared to just about everyone.
He’s also probably one of the worst heroes at low levels making him very difficult to level up, because all he can do is damage, and yet he just doesn’t do much without helix upgrades.

He also has quite poor survivability since his only real escape talent, Flashback at level 6, competes directly with his “must pick” napalm, yet he’s only really effective at quite close range due to the nature of his Scrap Cannon, the power of his quick melee, and the drop-off on his rifle damage. So he needs to get pretty close, but he has no real tools to allow him to do much but feed melee once he gets there.

And his Ult - what a cop-out. Shoot more, with that recoil, and also locked out of his other abilities. Meanwhile, many of the heroes on the roster can kill him him head-to-head before he can get 50% of the way through the clip, doesn’t feel very ultimate if you can get outdone but someone else’s primary fire in a slug-fest.
If his ult was 9 rounds of the Scrap Cannon that he could fire in three round bursts - that would be cool.

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Actually you can use sticky bombs while his ult is active.

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I actually noticed that in my next game after I posted, used the grenade and then my ult was stuck in burst fire for the rest of the match.

I don’t know if “buff” is the right word. I think he needs to be changed, though, for sure. As people mentioned before, a lot of his crucial talents are “must picks”, late in-game, and high-level mutations.

This all means that you don’t really have a decent character until late game, and even then, you don’t have the good options until you’ve played him 20-30 times.

With all that said, though… I think that Once all the stars align, he’s very good. You can eventually get a decent regen and attack damage on a kill, and a grenade that explodes into mini napalm grenades. Hell, even some shield penetration, if you need it.

The one thing that I find consistently frustrating about him, though, is that CC brings him out of his Ult. Sure, that’s keeping with the other characters, but it doesn’t make any sense for the ult…

“I’m going to load a 75-round super clip into this gun and… oh, ■■■■. Rath hit me into the air and … knocked my clip out? I guess? But knocked the other clip back in?”

It feels dumb.

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THIS THIS THIS. I know OM is better at overall damage/wave clear…
I HATE shooting things with him, I feel like I’ve got a water pistol.

At least you can use his ult at any range, while other have tonget far closer, with an even higher chance to get interrupted.

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What I found downright ridiculous is that his ult can be interrupted by stepping into Galilea’s silence.

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