The weapon juggler build.
A built centered around ‘All I need is one’ ‘Quick Draw + COM’ & Autoloader and rotating the weapon pairs after EVERY shot triggering All I need is one for each shot ( affects both weapons or just the first to fire ? is the damage multiplicative ? ) . (hopefully a kill occurs before your pairs of weapons run out of ammo and triggers autoloader reloads) . Inconceivable can help in the run out of clip department.
Don’t CARE ABOUT: weapon reload time , ROF, RECOIL and to a lesser degree magazine size if we can kill quickly.
We care about OVERWHELMING FIRST SHOT DAMAGE and CRIT (this probably sends it towards Jakobs shotguns or Rocket launchers or both ) . One of the groups should have 1 slag weapon. Both groups should hit hard to be able to kill and reload the other …
perhaps something like this:
Legendary Berserker COM for the weapon speed switch. Are there other ways to speeding this (weapon pair swapping) up ?
Could something like this be viable ? ( might need smart mouse to trigger weapon switch after each trigger pull - or leave it on ‘manual’ for better micro control …)
5 or 6 could also help with clip ammo consumption but that would require a moxy weapon in the mix (not enough skill points … and I don’t think moxy weapons hit hard enough for what were going for here ) .
Also bosses …