It’s the entry/exit time…
It’s just…hopelessly long and bad…
Totally destroys any rhythm and flow of your combat and in a game where Amara and Zane are running around like supercharged track stars…and Fl4k just disappears…
The entire animation feels so slow and clunky!
I mean…it’s the ACTION SKILL…the thing that sets the character off from other characters and at least with Moze…this part of the action skill does it in a terribly BAD WAY.
I tried to think if ANY of the other characters had an action skill that deployed as slowly or picked up as slowly as Moze…nothing came to mind.
In BL 2 I could deploy Axton’s turret in 1.5 seconds and recover it in about the same time. Two turrets in 2.5 seconds. AND I could actually start firing my weapons as the turret is still in recovery mode. Very smooth gameplay.
The animation for AS on Moze takes 3 seconds from time of activation till when I can fire guns…3 seconds! I can maybe shave .5 seconds off this by being in the air when activating the AS. But I had to jump to do it which may or may not be practical.
Exit from IB takes 3 seconds before I can start firing weapons.
ETERNITY! And it just make the battle flow feel clunky as hell.
MY fix would be to simply cut those times in half…maybe more. Speed up the animation considerably. CONSIDERABLY!
And for those that say this does not fit with actual time it would take to crawl in and out of IB…NONSENSE!
This game digistructs and rebuilds everything! …you die and you digitally reconstruct.
A quicker entry and exit into Moze does not invalidate any “lore” or common sense.
And it would help immensely with a character who is perceived by MANY as slow and clunky as hell. To the point they don’t want to play her.
Not to mention would just make Moze more FUN!
I STILL will miss Axton’s voice yelling, “Say hello to the missus!” But maybe they can do something about that as well😁