So, in my opinion I think Miko is just a little bit too good. He… she… it has too self-preservation in terms of self healing and movement speed buffs. The idea of countering a Miko on the enemy team is to focus him first then take out his teammates, but that doesn’t work so well when he can get a ton of self heals, a 30% movement speed buff whenever you attack… it, and an AoE slow/possible stun.
My suggestions:
- Increase the duration of Biosynthesis by 3 or 4 seconds but keep the exact amount of overall healing it does already. i.e. Longer duration resulting in less healing-per-second.
- Along with that the healing boost to the beam while Biosynthesis is active should be reduced by about 5-10% to compensate for the longer duration.
- Lastly reduce First Responder (helix level 1) and Fight or Flight (helix level 7) movement speed buffs to 15%. One character doesn’t need all the escape potential that Miko has, especially when the entire counterplay to Miko revolves around focusing him. Which again you can’t do because he can escape so easily unless you chain-CC him.
Thoughts?