@oliverchime
In the worst of the cases I just hope this idea can be supported by the Remastered code to be modded in later: yes right now HW2 is OK but you can’t negate a good chunk of the fanbase the possibility of playing the original like it was at least in part.
Right we have classic version, but does this mean the Remastered it’s fine? Not completely, not how many imagined or worst even were lead to think by looking the pre-launch video: yes that one who talks of formations, tactics and such having some kind of effect in game.
It sounded like HW’s balance system just barely worked, like a ball balanced on top of a cone.
Balancing a physics system might be conceptually easy, but in practice—as with a lot of things—that’s rarely the case. I’ll have to accede if any original HW modders say otherwise, though.
actually I think the problem with cataclysm was more likely related with the fact the beast had an impossible to fail capture beam and often situations became straight out snowballing. but if you reduced the capture rates of the beast capture methods (missiles or beams) then it was the opposite and the beast could capture nothing ever.
I would like the link to watch said podcast and have some more context
That dev was talking specifically about how pathfinding for docking was effected by relative ship speeds, so minor tweaks to a ship’s speed could completely break the pathfinding for docking.
Re-watched the podcast; you are correct, they were specifically talking about fighter speeds and docking, and also how the HW engine source code was particularly difficult to work with.