Skulls, skulls everywhere! Better watch out for Ghozte Moze

I’ve been toying with the idea of a themed build recently and I finally tried it out. Not only did it work, but I enjoyed it so much I thought I would share it in case anyone else wants to join in the fun.

Say hello to Ghozte Moze.

With the Boogeyman added through Arms Race and the recent buff to the Soulrender, we now have quite a few guns which send skulls flying round the battlefield. They all inflict splash damage too, so Moze is in her element. Use this build well and you’ll have a mixture of red, green and purple ones blazing round the battlefield at any given time.

One proviso. This build uses some terror gear (yes, I know it’s January) so you may need to do some trading if you want everything perfectly set up. Thankfully, half the gear is available throughout the rest of the year so you won’t have too much trading to do.

Without much further ado, let’s get into the skills.



Nothing huge to say here, other than the fact that terror ammo regen + Redistribution + Forge allows us to spec out of mag size skills and take Click, Click instead which serves nicely on all three guns we’ll be taking later. The ammo regen skills are mostly there to make sure we never run out of ammo and have nice, long magazines but we do still get use out of this skill.

One thing which really makes the build flash is the number of aspects of the build which multiply against each other so damage is rarely ever lacking. At all times, we’ll have strong radiation, splash damage proccing fire damage which is multiplied by Stoke the Embers and very high gun damage. It’s also never long before we can jump into Iron Bear either as an escape from combat or an additional source of damage.

Ghostly guns
The four guns we’re using all link up with our theme.

  1. Redundant Facepuncher. Anointment: Melee has a 25% chance to inflict Terror status.
    This one is there for utility. A shot or two is all you need to get poor Moze totally terrified, which is useful for our next gun.

  2. Fearmonger. Anointment: While under 50% health, deal 150% bonus radiation damage.
    I picked an incendiary one of these up during the Bloody Harvest event last year, but really all you want is a Urad one and for your elements to be spread across your three guns. Thanks to its buff, this one is extremely powerful. You can walk into a room, get terrified, fire once at each enemy and wait for the mines to go off. Boom! Everybody gone.

  3. Soulrender. Anointment: While under 50% health, deal 150% bonus radiation damage.
    Since this came out, this has been one of my favourite guns and the recent buff only made it better. It handles nicely with the added effect of peppering the battlefield with homing, explosive purple skills (which also home in on crit spots for good measure). Easy to farm from Tom and Xam.

  4. Boogeyman. Anointment: While under 50% health, deal 150% bonus radiation damage.
    A fantastic sniper. After any kill, it has a 10% chance to spawn a red skull which, again, homes in on enemies and does heavy splash damage. So long as you don’t kill the enemy it is going after, you can normally depend on a string of ghostly kills working its way through the enemy.

Ghastly gear

  1. Front Loader. Anointment: While Terrified, gain ammo regeneration. The more Terror you have, the higher the bonus.
    With this shield, you’ll always have your 150% radiation going and you’ll always have enough ammo for your guns (especially nice on that Boogeyman since it blasts through the stuff so fast).

  2. Vindicator Ghast Call. Cannot come anointed.
    Some people may prefer to go with the CMT, but to me this completes the look. Plus, with 150% radiation, splash damage, additional skulls spawning when terrified, Fire in the Skag Den, Stoke the Embers and the October buff, this is a grenade which can actually kill things without too much difficulty. Who would’ve thought?

  3. Bloodletter.
    The Blast Master could go in this slot, but I prefer the survivability and if you can get 5 points in Phalanx Doctrine then you’re onto something really nice. Rolls to look for: splash damage, weapon damage, crit damage, fire rate, mag size.

  4. Pearl of Ineffable Knowledge.
    The reason we took the Front Loader. This relic gives you a stack of gun damage extremely easily and is relatively easy to acquire just by going through DLC2. Stats to look for: mag size, fire rate.

Trick or treat
One of the fun things we can do to tie the theme together is create the right look. With emotes, character skins, weapon skins, weapon trinkets and echo skins from across the past two Bloody Harvests and throughout DLC2, there’s plenty of scope for kitting out Moze and Bear to match the aesthetic.

And there we have it, Ghozte Moze! Don’t forget to like, follow and obey… Wait, what am I saying?

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The soulrender is so dumb on moze. When the skulls get a good chain and synchronizes with Short Fuse proc things go REALLY crazy. It’s so obscenely strong I hardly noticed the difference between a fire 125% rad after ib, a Cryo consec hit and a Radiation with a ib anointment at least for normal enemies

Ps and it one of the coolest gun to look at to me. Only thing is, it NEEDS automatic fire mode to work

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I picked up a 300/90 incendiary one on my other Moze and it was killing everything before the buff. Now it’s a top tier weapon - and with its special effect I consider it to be one of the absolute coolest weapons in the game. Plus, the accuracy / handling / fire rate of those Dahl assault rifles make it feel really nice.

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Yeah cause you can either aim for projectile kills ( which can proc SF too) or for a blind killer skulls slaughter :smiley:
And it’s one of the fastest farms in the game. This gun needs to see more love.

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After playing a while with this build, I’m thinking of changing some stuff around with this build:

  • The Ghast Call didn’t seem to proc Vampyr, but even still survivability wasn’t a problem. So swap the Bloodletter for Mindsweeper (I have an excellent one with 5 points in TCP). Then take the 9 points from Vampyr and TCP and use them to top up Fire in the Skag Den / Grizzled / Pull the Holy Pin / Means of Destruction / Stainless Steel Bear. Put a point in To the Last as the Ghast Call does do decent damage and can help get you up if you ever go down. Blast Master would be an option too, but I’ve used it more in the past.
  • Move the single point from The Iron Bank to Rushin’ Offensive for survivability. There’s so much ammo regeneration we wouldn’t feel the 7% mag size and end up spending more time in Click, Click.
  • After all this, consider putting a point in Big Surplus to take that bit more offense when IB is on cooldown. With Mayhem scaling, each point in that skill packs a punch.

Need to test it all and see how it goes. Overall, however, the build feels really good and I look forward to seeing how it changes over time.



I tried this build and works fantastic. I use skullmasher instead of boogyman I don’t have. Anyway it is skull.

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Yeah, I’m still enjoying it. I’ve moved over to a version using the Minesweeper and I’m not sure which is better. With the Minesweeper version I was able to beat the Maliwan Takedown, but the problem is defense. She’s something of a glass cannon. So I may try the Bloodletter version and see if she’s a little tougher with that. It all just synchronises so nicely.

Are you on PlayStation? I could send you a Boogeyman to use. If not, probably trade for one.

The front loader and the loss of healt gate makes this particular playstile kinda a glass cannon on every class. You COULD ( not saying it would be necessarily better tho) try rearrange the build around consecutive hits with the same spec if you don’t want anything that needs action skill end to activate and with another terror shield, which I want to say its a Old God for merely dmg purposes. Other thing you might consider is to bump the red tree and go with purple as the fire rate gun dmg and bonus fire dmg are good with all the weps you listed. Mindsweeper and Blast aster are what I prefer in general, I feel like the bloodletter doesn’t make up for those even with all the survival ability it provides, and mostly, any severe dmg instance ( as such, any rocket shoot, badass psycho melee etc) is going to down you anyway when in urad healt range

Some good points. You’re right, it’s a little glass cannon-y but since adjusting the build to include a Minesweeper COM I’ve been melting the game. You touch into FFYL from time to time, but it’s over so fast you really have nothing to fear. The build made it through the True Maliwan Takedown and the Guardian Takedown on the first try. As for CH vs. Urad, I find Urad to be extremely powerful on Moze - those radiation explosions, powered up by Fire in the Skag Den and Torgue Cross Promotion, are something to behold. Then the top half of red vs. purple, I don’t see much in purple worth taking until you reach Fired Up. Meanwhile, Drowning in Brass provides a substantial boost, the Capacative Armature railguns are really nice and the small amount of damage reduction afforded by Security Bear/Armoured Infantry is welcome.

This setup is stomping the game right now:

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unfortunately, I’m on Epic. thanks anyway. I would try trade forum

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Man I swear I don’t see how using a blood letter increases survivability!!! My hat is off to y’all who do and make it work. I go down sssoooo much when I take away health gate!!! How do y’all make it work!!!???

Just keep shooting, and try to keep adds alive while bossing.

If you like this build, I’ve got an updated one I’m running called CubRender based on this with uRad, Revolter and Hunterseeker grenades.

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