I’m not sure I agree with the Attikus change. Because his charges are only consumed when he’s at full charge (which is entirely predictable), my guess is that you’re trying to ask the devs for you to be able to avoid consuming charges upon using a skill like Pounce to initiate the fight so that you can either maintain the 25% shield penetration or immediately follow it up with a charged Hedronic Arc. I think part of the balance though behind Attikus is to prevent you from storing charges while still using your skills. I’m not saying it won’t or shouldn’t happen, but changing that would definitely alter his playstyle significantly.
Something I could see would be allowing him to consume a single charge via the reload button (either at any time or only when he’s fully charged) to refill his shield or something similar. It gives you most of what you want (you’ll still maintain 4 out of 5 charges when you use Pounce to initiate instead of having 0) without basically allowing making it so that charge consumption is on demand rather than first come.
The same is kind of true with Toby, but to a lesser extent. Forcing you to wait between using charges to see them begin recharging is probably something they factored into his playstyle to prevent him from overusing the charges.
A small (which I’m basically reading as “QoL”) change I’d like would be removing the “aiming” delay at the start of Chomp and Shield Booster (especially Shield Booster; there are probably other attacks that I would mentioned if I went over them all that fill a similar need, but I can’t think of them now). The delay on Chomp just give your allies time to kill your target and the delay on Shield Booster doesn’t even make sense because the skill isn’t even consumed if it doesn’t hit someone (so you don’t even have a good reason to spend time actually aiming it).