hey gearbox, i know smoothing already is implemented on certain parts of the ships to give a more rounded and curved appearance, but i was wondering would it improve the visuals of the ships even more if smoothy groups were applied to these locations of models as well:
sometimes the sharp contrast between light and dark is made more stark by the severely sharp edges and angles produced by unsmoothed edges. i think this reduces the visual quality in instances where the texture clashes with the actual polygon as in the below case. smoothing will mitigate this:
maybe you can post comparison shots and see if this change would be optimal. i really think this is worth looking into. because even on objects that are apparently sharp edged and angled, they’re actually rounded
smoothing lets us know visually that it is a defined edge, but also, that it isn’t completely sharp, it has volume and shape, and aren’t just two planes intersecting.