Sniper zero End Game

So I can rock 72 with melee and it is awesome.

Anybody got a setup for an End Game sniper?

Elemental Pimps/Lyuudas
Chaotic Neutal Rogue, Legendary Hunter
Lvl 72 Legendary Sniper, Legendary Killer.
Sniping build.
Antagonist/Turtle shield. & ur good to go!

There is a generic sniper build in the old forums if you can find it.

It depends on your definition of sniping (and I don’t think the build is critical as long as you’re not stingy with points in the sniper tree where you like them). This is how I roll. For non Jakobs or Vladof rifles, I’m using someone besides Zer0, but the ranges are the same.
Shotgun range: Elephant Gun or Skullmasher
SMG range: Buffalo or Longbow
AR range: Invader or Pitchfork
Sniper range (short): Lyuda or Cobra
Sniper range (long): Godfinger or Fremington’s Edge
When I’m outclassed and the enemy needs to die fast: Pimpernel
When I’m strapped for health: Cherie Amie
When I need a laugh: Morningstar
When I get tired of swapping rifles out too much: Muckamuck

For ranges up to sniper, I’d use Turtle or Antagonist shields. For sniper ranges, I’d use an amp shield.
I’d use slag Transfusion grenades: they can slag enemies while preventing them from going aggro on you if you time Decepti0n right, and Zer0’s healing skills are sketchy.
I’d pick the Legendary Sniper COM, but for non-traditional sniping, it’s hard to beat the cooldown bonus from the Legendary Hunter. For really long distance sniping (where I’m going for the full damage potential of the Godfinger, for example), I may go for COMs that buff 0ptics and Precisi0n.
I use a Bone of the Ancients relic. When using Jakobs rifles and am not sweating the cooldown bonus, I use a basic sniper rifle damage relic.


Legendary Sniper for mobbing, Chaotic Evil or Neutral for raid bosses.

Pimpernels, Lyudas, Antagonist, Slag Transfusion grenade, Bone of the Ancients.

I think there is someone who uploads OP 8 sniper Zer0 gameplay to YouTube, maybe check him out.


You do too Luke, lol
Unless by this post your referring to yourself lol.
OP: check out aether seraph, & MOLMF on YT,

there’s a few others on YT, but they’re pretty good go to guys on sniper zero information.

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I’m referring to myself. I’m a narcissist. I love me some me.


Yup. I was trying to play it way too simple. Can’t depend on a single weapon.

Although I have to ask, but: “For really long distance sniping (where I’m going for the full damage potential of the Godfinger, for example” What is a distance where that rifle actually brings something to the table? I tried to like it. It has awesome potential. I just couldn’t see any damage that comes close to other rifles.

All of that was VERY helpful. Thanks.

@MOLMF Your reputation precedes you. I have noticed a few of your videos. I’ll definitely have to check out a few more.Good stuff.

So, all in all, I’ve got some practice and gear combos to set up… and a loooooot of practice.

Cool. Sounds good.

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This video shows the distances needed to get the extra pellet/multipliers of the Godfinter up to 14 (which I think is the max). If you add Vel0city to the mix, you have to go all the way back to the corner of the map and jump up on an antenna. At these distances, that x14 multiplier is hard to beat.

As I think about it, maybe I’ll make a screenshot showing the distances at which the Godfinger starts to outpace player favorites.


If the enemies spawn was made as you enter the map instead of geting near the points, Godfinger would rule with some points in Precisi0n and 0ptics.
I also think that Vel0city should make the bullets split faster rather than spliting longer.

Yeah, that’s the only map that I can think of where there’s a dedicated, stationary target from which I can take reliable damage and distance measurements. Some constructor spawns also come to mind as I think about it.

If only I were allowed to cuss on this forum… I would do so now.

Holy crap.

That’s awesome and slightly horrifying…

Ok, I did some testing to show how far you have to go to be able to out-damage other sniper rifles with the Godfinger. Character is OP8 Zer0 with no class mod, no skill points (did have a melee relic on though). and weapons are OP3, playing on OP0. The point is to show the Godfinger damage in relation to the other rifles, not absolute damage potential, since they should all get the same benefit from other variables (player level, enemy level, slag, Deathmark, Ambush, relics, class mods, and amp shields, for example) except for elemental damage bonuses, which the Godfinger isn’t capable of. For testing, all the rifles (except the Longbow and Cobra) are non-elemental.

First test: Hyperion Turret in Opportunity. The target is armored and has no critical hit points. Below is a list of weapons I shot it with and their respective damages (in thousands), sorted by damage

For the Godfinger to outdamage the Skookum Cobra in this case, it only needs a 5x multiplier, which puts you at the distance shown below to hit for 1325k. Further than this (up on the grassy knoll), and the damage maxes out at 3710k with the 14x multiplier.

If you add 5 points of Vel0city into the mix, you need to stand on the moonshot crate past the grassy knoll to out-damage all the other rifles.

Second test: Hyperion Constructor in the Highlands. The target is armored, but has a critical hit point. Here’s the damage:

Again, the Godfinger only needs enough distance to get the 5x damage multiplier to hit harder than these other rifles. The 4x distance (which pretty much matches the Skullmasher damage at this range) is shown below:

From Blake Bridge, you get the full multiplier for damage of 26008k. Here’s what that shot looks like when zoomed in:

With skill points sprinkled around that don’t include Vel0city or Critical Ascenti0n (and since it’s a constructor, no slag or Deathmark), a Legendary Sniper class mod and sniper damage relic equipped, he’ll hit for 97928k coming out of Decepti0n from the same spot on the bridge, which should be well beyond what other sniper rifles are capable of, given the same parameters. The Pitchfork, for example, with this same setup from close enough range for all rounds in a full burst fire to hit the critical spot hits for 91460k.

Elemental damage bonuses, when applied to the proper health type, are something that the Godfinger can’t get, but I still think the damage multiplier the Godfinger gets with distance will outpace that.


Dude… that’s awesome.

So basically you could F up OMGWTH if you respawn and have to shoot from the very beginning :smile:

Hmmmmmmmm, I may have found a use for this monster after all.

The Godfinger still isn’t worth using, though.

At 72 yes it is in my opinion. The godfinger is very underated, and for someone who likes true sniping. From very very far away. Havent tested it at op 8. But at op 0 it does very well with zero and even maya. Its just not good in all situations obviously.

It is not, however, capable of out damaging the Pimpernel if you get the pellet flower to pop in the critical spot and match elements (plus it’s way easier to get), in case you’re in a hurry.

At any level, it is an inferior option.

Just wanted to say, I’ve been collecting items and running the same setup as your OP8 sniping zero.

It’s made sniping fun again. Awesome. I’m really getting the hang of all the element swapping too.


Maybe so. But its still a good option in my opinion. Obviously theres better choices. And like i said its not good in alot of situations. But Its nice to try out and use all the weapons. And the godfinger is a very nice, change of pace.