Sniping Incursion Sentry from base camp [UPDATED][ULTRA UPDATED]

Marquis is not the only one who can do this though toby can thorn can whiskey foxtrot can all from the sniper next or base i am sure gearbox would have done something by now if it was not legit this was always present during beta

We brought this up in the beta. I thought they were going to do something about it.

My guess would be it was just too little time to find suitable solution for this. At least i’m hoping for that myself. And that it will be addressed in near future…

Likely the case. To my limited understanding on games development, editing environments typically isn’t that easy…there could be a sort of “if character x is y distance from [sentry], then 0 damage is dealt” modifier, however, again I’ll point to my limited knowledge. These are only guesses.

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They have much slower fire rates or reload. By the time they have fired one shot the sentries shield has already started recharging before they fire the next.

It may be a tactic but its a crappy one and does nothing but ruin the game. Not to mention the fact Marquis can fire at the sentry even though from the other side you cant even see him over the ledge.

Too much to read here. Gonna be lazy and just hop in mid discussion and probably repeat points that are have already been repeated multiple times.

This is not a legit tactic. It’s exploiting a small window of POV to take out a Sentry risk free. Literally had a Marquis do this (on my own team) and after the Sentry was down he could not even get a kill. It requires no skill and there is no chance any developer intended this.

You can’t be serious asking a Toby or Isic to be there just to block this cheap tactic? What about the teams without them? Montana? Same deal. You’re asking a player to sacrifice his match to play bullet wall and even IF you do that, your team is fighting 4v5’s for the match due to your 5th pretending to be a wall.

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I think it’s alright if the player is at least forced to stand in the open on the platform. You can at least counter him there.

The issue I’m seeing is that Marquis is able to ‘head-glitch’ by standing in a certain spot on the stairs, which covers him almost entirely (expect for his head IE: ‘head-glitch’) ergo making him very hard to counter, especially when the enemy team is decent enough to keep you from pushing in and getting him out of that spot.

There’s also the issue that if he’s getting consistent damage on the sentry it can throw the team off and they rush back to it trying to figure out where it’s being shot from (when they don’t know about this exploit) thus giving the enemy team a chance to push.

If a player is going to solo kill the sentry then I feel that he should have to take a risk doing it. Sitting in a spot that covers everything but your head (which can only be seen from the other sniper perch, unless you push into the enemies side) just doesn’t seem like a balanced strategy imo.

Maybe they could devise some way to force him to HAVE to stand on the platform, or at least further up the stairs to attack the sentry. That way the enemy team can at least see him for the most part, not just his tiny little head poking out from just behind the ledge, (which again can only be seen by standing on the other sniper perch, from what I’ve been able to tell.)

Some ppl seem to forget that “countering“ this tactic requires communication, experience ( low lvl players wont even know whats going on) and the fact that u can not counterpick in the pick phase in normal games. The enemy on the other hand can just pick a sniping char and it requires almost 0 backup from his team.

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They stated in the blog/news section a fix will be in the next big update…be patient.

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Thanks for the update :]
I’ll update the post so others can be more informed if they find this post.

Actually, I can’t find the post you’re referring to. Can you link me so I can source it at the top of this topic?

I want to hand Oscar Mike justice down upon those who abuse this tactic… It’s just disgusting, don’t people crave a challenge when playing or do they just like succeeding on both unfair and cheap tactics. I’ts becoming harder and harder to play now because more and more people are realizing what a superior tactic it is to abuse over everyone else. The head glitch on the stairs could easily be fixed by repositioning the stairs on the more lateral side near the sentry, thus if he aimed his gun he would have to aim it up the staris which would put his gun uselessly pointed into the sky, requring him to move further up the steps to see anyone.

No prob https://battleborn.com/en/news/view/en-battleborn-hotfixes-and-dedication-to-self-improvement/

Edit: Last Paragraph

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People who snipe out the Sentry are morons anyway. You get more xp/credits for longer matches than you do a quick sentry win. Makes no sense. Moment I see a Marquis on the other team on Overgrowth, we just FF so he doesnt get any reward.

FF?

The sentry exploit can give you nice, long games… it can also give you a risk-free way to win those games… the people doing it have no impact, they risk nothing, they’re not even playing, they’re just sitting in a corner pulling a trigger, and they can WIN the game for their team.

Glad to hear Gearbox is going to make people actually have to play to win.

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It’s worth noting that this issue has gotten so bad that I’m not even going to bother with incursion until it’s fixed, sadly.

Thanks you for the info!
I’ll avoid overgrowth until they fix this then.

It is not the ledge that is the issue, that is counter-able. It is them sniping from the back base with the supply station.

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Yup that one too. It’s lame, but happily going to be fixed in the near future :slight_smile:

You cleary haven’t played as Toby much (or at all), so allow me to enlighten you on his powers, because i main him. First, as many here have already stated, only Marquis’ head needs to show over the balcony for him to shoot over it, whereas Toby needs to show the top half of his body; so you are already at a huge disadvantage, shootout-wise. Second, either Toby’s heart piercer does NOT shoot through the balconies (believe me, i’ve tried), or my game is broken. Third, Marquis will down Toby’s shield in 2-3 shots (double with the room for mistakes mutation), and launching a mine at the enemy balcony only deters him for the 2-3 seconds it takes to back up and destroy it. I usually have a 4-0 K/D with Toby, and a skilled Marquis is his bane, because he will outshoot you and prevent you from setting up shop at almost every turn. So Toby is out of your “counter” list. Also, since i outshoot almost every ISIC i encounter as well, and am a bigger target than a Marquis, i’m guessing he’s out too. Another Marquis, or pushing the balcony, are the ONLY counters; which is simply not right.