That was a very successful nerf.
No it wasn’t. It effectively crippled the build outside of very specific gear combinations. When you know, the purpose of the nerf was supposedly to increase diversity.
The FL4K nerfs have led to Rakk Attack and Gamma Burst builds becoming popular, so it wasn’t a vain attempt, it was successful.
They are only popular because people are realising the nerfed crit build is equally terrible at M3. Now all 3 of them are pretty bad, because effectively, you re playing without an action skill with a class who isn’t built to run without one. It is incredibly obvious GB, pets and Rakk needed a buff. And it is also super obvious, especially to you, who is an Amara player, that Crit Fl4k didn’t need a nerf in mobbing - but in fact needed a buff.
So you think the best way to handle perceived overpowered builds is to buff everything else to that level instead of nerfing the few good skills/items? Never mind the time required to do something of that calibre, but that wouldn’t fix the issue at hand, only create more.
Do explain how buffing GB, Pets and Rakk base damage would actually be harmful to the game. I would love to hear whatever explanation you come up with. Fact is, people don’t run pet builds because the pets just get slaughtered by every 2nd anointed enemy you encounter, or every 3rd rocket toting badass. Well, now Crit Fl4k isn’t much better at dealing with those guys, so hey, I suppose GB achieved their intended endgoal!
What is clear is that you are just bias against the crit build because, well as you say, it doesn’t interest you. But that makes you completely unqualified to talk about the veracity of any of the nerfs and buffs. Let me just say this plainly - Crit Fl4k was never even in the same league and TTB Amara or DM Moze - and now the nerfs have made that gulf even clearer.