More or less selfish than wanting the game to stay in a rediculously unbalanced state so that you don’t have to turn down the difficulty in order to obliterate everything in your path?

You say that Borderlands has options and if you want challange you can attach lead wights to your feet and cut off your hands(a metaphore for deliberately handicapping yourself, fyi), but if thats acceptable and not selfish at all, then why is wanting people(like me, half the time at least) who want to blitz through enemies with an unthoughtout build to turn down the difficulty selfish?

Im a weird person who likes both challange and easy fun at different times, but ultimately feels unfulfilled if I am not trying my hardest. So Im not just looking at this as someone who wants a challange(if M10 was actually correctly balanced I wouldn’t even touch it except to test the upper limits of whatever build I concocted), Im also looking at it from the part of me that wants to romp through blood and guts and trying to find a balance that appeses both sides of me. And, coincidentally, actually having the game be balanced to where the difficulty is a choice of Mayhem level, not a choice of “is this gun that has 3-10× the damage of everything else really better than what I have?” does that in the simplest way.

Yes, and those are issues too.

Adding to the pile doesn’t help anything, other than powercreep.

this thread is about nerfing the Yellow Cake. If you want to make one about making the overall game more balanced, feel free. But calling for a nerf on a specific gun because you think it’s too powerful is selfish, yes

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Except balancing the game requires discussion on what needs to be changed, which, when you boil it down, will likely end up talking about nerfing a specific gun.

The Yellowcake isn’t in a need of a massive nerf, as others have pointed out it is one of the few Rocket launchers that actually feel like one, but a M10 Scourge(which does need to be buffed) takes 4 ammo to do less damage than a M6 Yellowcake. A small damage nerf(like 10%) and 2 ammo/shot(as it has a ton of splitting going on, and can hit the same enemy 3-4 times easily, and large enemies more than that) should be enough, and then other rocket launchers need massive class wide buffs.

Scourge is dead hello plaguebearer lol :laughing:

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I don’t agree. Balancing a game is to me more about whether enemies have too much health or whether enough guns can do enough damage against them. If one or two guns are particularly powerful I don’t see why they need to be nerfed at all. Let people use it if they want. People always have the choice to use them or not and generally speaking these things tend to have a honeymoon period anyway where people will use the bejeesus out of them and then get bored and move onto other things. I used the Anarchy a lot when it first came out and now I don’t even think it’s in my backpack, even though it’s one of the most powerful things out there. But it’s nice to know I can use it if I want to.

There’s absolutely no need to nerf a gun on the basis it’s too strong. Not in a PvE game. If people aren’t using anything else then the question should be why other weapons aren’t as much fun. Fun being the key word in a game like Borderlands.

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There are some in the world who would have nerfed the BFG

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Do you mean the BFG from doom games?
Why do you think there’s barely any ammo for it? In the new titles you can carry a total of three ammo for it.

Picture this: a work-in-progress level in doom has six bfg ammo pickups in it. During testing, they find that they want the game to be harder and for players to use other weapons. So they remove two of the ammo pickups, i.e. nerfing the bfg. Does this scenario really sound impossible to you?

In BL3’s case also, the state of the game that you are defending is also 99% likely the result of buffs AND nerfs. Yeah we like to laugh at GBX’s lack of foresight, but even they must have tweaked the numbers around a bit before launch at least. I remember Guerillas in the Mist being one of the first nerfs everybody got mad about - what if it did even more damage during development, and it was already nerfed, you just didn’t know about it?

Just wiped out Amoch and his crew, TVHM, M10, with a run-of-the-mill Mindsweeper and a non-elemental 125% incendiary Cheap Tips /2500-ish damage without being downed.

You guys really need to try harder to prove guns don’t work in M10. They probably don’t if you run in with garbage miss-matched equipment and they shouldn’t.

A little effort and smart play and you’ll find lots of stuff that works and it makes M10 a blast!

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Ah ha, there’s the overpowered item that needs to get nerfed next.

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Nooooooooo!!!

That’s the problem… People just assume that M10 is going to be just like the old M4. But weapon damage was increased 2.5x and health/shield/armor bumped up to 12500%. It just makes sense that you need to find synergy with your gear and the new Mayhem 2.0.

You cannot expect to jump into M10 with your old setup, no matter how much the YT’s told you their builds were ready, and plow through everything in your path. You’re going to need the best of the best with older gear… And anointments are huge. Sure, the Yellowcake, OPQ, and Kaoson make it easier… but I’m not seeing videos of your casual players doing a TTD run… Or surviving a run at any of the CoS… or proving grounds. What’s happening, I suspect, is that a lot of players are killing mobs relatively quickly, but what is their success rate over all? How often are you dying?

Here’s my personal example of using a weapon I loved prior to Mayhem 2.0: The Clairvoyance… I needed to farm for a near perfect one for my Amara, Fl4k, and Zane builds. The damage needed to be high, the anointments perfect, and all my other gear needed to synergize with it. After playing around for a bit, I was able to make it nearly as effective as pre-2.0. It took work to figure it out and make it happen. But that’s the problem… People want to jump into M10 without doing any work and have everything be peachy clean like it was before. We were all getting complacent with the old Mayhem levels… There was nothing left that was challenging. Now we have things to work towards, but rather than do that, most of the players are calling for buffs and nerfs without so much as putting any time or thought into their builds. If you want a walk in the park, use a trainer :roll_eyes:

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Empty vessels make most noise.

If they nerf yellowcake before fixing whatever issue is causing 99% of weapons to be useless in mh10, then I’m out.

Using OPQ, Sandhawk, yellowcake, and kaoson for everything is getting stale and I don’t think nerfing them is the appropriate response.

I won’t play a game where “end game” is getting arthritis from unloading 20 magazines into 1 red bar enemy.

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I’m gonna change my tune here a little bit after trying Yellowcake with different anoints and multiple “optimized” Moze builds.

On my radiation Deathless Moze build, I found using a Yellowcake x1 variant with cyber spike anoint does an okay damage but not OP against the Maliwan enemies in solo TTD M10. However on my Splash Moze build with a Yellowcake x2 variant with 300 anoint, it’s decimates almost everything.

So one lesson here: you need the right build, right weapon, right variant, right anoint at the very least to make rhe Yellowcake really OP. Once you have the appropriate build it’s stupid OP.

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People are sleeping on that 300 annointment. That is the NEW ‘sntl cryo’ but only for launchers. Have a shock plaguebearer with one It’s naaaaasty

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I have that anointment on my Unseen Threat for my Amara build… It’s insane.

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yeah I have it on my OPQ…nuff said!

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Or you could just not use it. I really only break it out for mega bullet sponges and FFYL in m10. If it’s not affecting your gaming experience then chill on the nerf talk. Or we will be back to scourge unforgiven swapping.

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The Yellowcake is all about splash damage.