No weapon should use more than one ammo per shot.

Echo/Breeder have such a cool weapon design I would love to see them shine. But I’m not sure if they will get around to that.

I wouldn’t be upset to see a Swordsplosion in BL3. But please no unicorns lol

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I am inclined to disagree when the weapon in question is a a rocket launcher that breaks the game fundamentally. And rocket launchers have pretty much always been known to use multiple ammo per shot especially ones that do Cake level of damage. Just look at the norfleet and Ion cannon for reference. So yes it needs to consume more ammo to even be considered a fair weapon in the slightest.

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The swordsplosion is easily in my top 10 weapons just because of its concept. I would not be upset to see it return as a DLC weapon or as part of an event somewhere down the line myself.

If they nerf the Ion Cannon, then logically Yellowcake should be nerfed too. If they don’t nerf Yellowcake, them revert back the old Ion Cannon. However a revert might not do nothing because probably the damage of M10 Ion Cannon that’s been reverted back to its old self would be a joke.

Or they can just do 10 level cap raise and stop the event. No nerfing done and Yellowcake would be unfarmable and less damaging 10 levels up. Edit: GB can claim we didn’t nerf YC!

What I said applies to all existing weapons. None of them should use more than one ammo per shot. And launchers in general need to be more powerful than they currently are if they’re going to have a ridiculously small ammo pool. The ION Cannon was the first one worth having in a weapon slot and then it wasn’t.

Of course, ammo pools are senseless anyway, but that’s another discussion.

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But seriously the solution is not nerfs or buffs. We need to target the source of the problem.

They need to fire out / whack / (insert word here) the guy who manages the conceptualization, testing, and release of these weapons. Someone has to do PROPER PLANNING AND TESTING. How can you not know that Yellowcake and Ion Cannon would not be op?

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With the cannon its damage was untouched but it got more ammo consumption to compensate. The Cake does far more damage then the Ion cannon but only uses one per shot which is hardly fair to the cannon. As undoing the nerfs would just hurt their ability to make content and balance it I am of the mind they need to make the Cannon consume more ammo and get enough of a damage nerf where it is still the strongest launcher but not trivializing the game on mayhem 10. I think that is more then a fair change with the current state of the weapon where it is so far beyond anything wr have seen thus far trumping even the mighty Ion cannon.

With a name like Boom Tickle it would HAVE to be a Moxxi weapon lmao

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This I can certainly agree with. Who ever designs these weapons knowing they will be busted only so they can be nerfed later should get an intervention. It is plain to see that they would of been an issue balance wise but they seem a bit inept in that regard.

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Yep. In my work environment, our QA testers are too cruel. They find all the bugs in our programs. It’s annoying but in return we get less problems from our customers.

So with DLC2, they allowed some STREAMERS to get an early taste of DLC2 (I think it’s kinda unfair but anyway). GB should be able to hire some of these streamers to test their content and see what they can build and consider OP even before releasing to the mainstream.

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I agree on the ammo pool thing. But usually when weapons consume more ammo they are worth it. Look at the brainstormer with does chain AoE for example. And the Scourge and hive are well worth it as well because of their lingering damage and utility. To think no weapon should ever consume no more then 1 ammo is to say everything is to weak which we have many good weapons that is they only used 1 ammo they would break tbe game in half just like the cake does now. With great power should come great ammo usage and to ignore that fact is to say you want a game so easy it plays itself.

Since there’s no charge time or actual clip I’m okay with almost any ammo nerf they put on it. Not that I want them too but it wouldn’t kill the gun.

The ion cannon became ā– ā– ā– ā– ā–  because it’s charge time slow reload and 6-7ammo per shot no thank you

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That is a fair criticism. The Cannon may still hit like a truck but it is not so good at mobbing because of the charge time and limited AoE range. I am glad we are in agreement that some form of increased ammo usage would be fine to some extent though.

Yeah and that nerf will really only affect the non Moze players, even if they up it 6 for the x2 and 4 rounds for the regular Moze will still make huge use with her skills.

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I’m currently using the Yellowcake on Splash Master Moze and it’s super fun. 10M+ damage w/ overkill.

The other characters can run a BBB or Cut purse to get solid ammo regen as well. Especially with the new grenade that does melee damage and get away with using the ammo heavy weapons more frequently. But ammo regen is mozes thing so she should have an advantage in that regard so she keeps her identity while the other vault hunters have to make a sacrafice to do so. I accept the downsides of using such weaponry on my amara and they are just a big red button but some wont and I can understand that to a certain extent

That’s not surprising given she is the ammo regen and splash damage queen. And im more comfortable with Moze being able to do such things but not every VH regardless of build should be able to trivialize the game just by equipping one weapon and not building into it whatsoever.

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Agreed!

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It would be like if every vault hunter was able to just get amaras healing and massive elemental damage potential just by equipping a single item. Or Fl4K’s insane crit and invisibility with a simple equip. Then zane is just sort of a jack of all trades so im not sure what to say about him but you get what im saying so yeah XD

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