Evolve’s experiment as a F2P title on PC is only in its third day. If its player base is holding strong many months from now, like into next year, then perhaps the game will succeed under a F2P model and the console versions of the game will follow. If it works well for Evolve, then congratulations will be in order and the community has my best wishes for success.
I know Battleborn’s PC community is struggling right now but from my experience on PS4 and reading other players’ experience on XB1, the console versions of the game appear to be doing very well. The game has been out for little more than two months so if there was ever a time that is way too early to express community interest in Battleborn becoming F2P, it started on July 7th.
F2P is, and should always be, the nuclear option - the most drastic or extreme response to a problem. Battleborn is not even close to this threshold. So what does that mean for us? How can we help Battleborn grow and thrive? I think it’s quite simple actually. We stop talking about F2P and start talking about constructive ways we think Gearbox can improve Battleborn as it currently exists as a full-fledged, AAA retail game.
Battleborn is an amazing game so let’s all do our part to help it succeed. Encourage your friends to buy it (especially if you play on console), play with them often, hunt legendaries (especially next weekend!), destroy sentries, sacrifice minions, and hold ALL the points. Be positive, be constructive, and let’s start moving away from the F2P conversation because I don’t think it’s at all helpful to Gearbox and 2K, especially right now.