wisecarver
(wisecarver)
#1
Right? That’s what I’ve always seen from friends in Battleborn matches.
Testing Boldur’s bleed skill just now on the Attikus dlc and it’s definitely working.
2 Likes
Sm0kerCrew
(<Deep Space Planet Future Gun Action>)
#2
I’ve never even heard that before. 
As far as I recall, bleeding effects have always worked normally in PvE. (Caldarius’ H1R bleeding damage always did.)
I hardly ever play Boldur, so I’m not sure about his H4L Axe Toss bleed (guessing this is what we’re talking about since Dash Dot isn’t worded as ‘bleeding’).
1 Like
wisecarver
(wisecarver)
#3
Right…That’s what we tested, the Axe toss bleed and it does work in the dlc.
Anyone else do any testing for other characters?
1 Like
NatsumeRyu
(Natsume Ryu)
#4
i too have never heard of such an issue, but dont play boldur much. all other dots have always worked for me in pve
1 Like
Bleed always worked. Wound is the status effect that’s pretty much useless in PvE.
2 Likes
MythicFox
(XB1: Abattoirista)
#7
I recall that when Wound was first introduced, one of the devs said there were plans to add PvE enemies that could heal, likely through the Ops.
Oh well.
4 Likes
I would’ve been ok with a lazy solution like “wound weakens enemies in PvE” (like other status effects which just turn into a stun in missions/operations). Wound builds would be really nice then in e.g., Demon Bear,
4 Likes
wisecarver
(wisecarver)
#9
Very much appreciate all the feedback 
2 Likes
MythicFox
(XB1: Abattoirista)
#10
That would have been an interesting compromise, if Wound just did something else to PvE enemies. I don’t think it would have been a ‘lazy’ one, though – given all the trouble we’ve had over time with Bots Battle and the distinction between ‘enemy mob’ and ‘AI Battleborn,’ this might have taken some effort.
3 Likes
“Lazy” might have been too harsh.
2 Likes
MythicFox
(XB1: Abattoirista)
#12
Sorry, didn’t mean to seem like I was calling you out for that. Wasn’t my intent.
3 Likes