Right? That’s what I’ve always seen from friends in Battleborn matches.

Testing Boldur’s bleed skill just now on the Attikus dlc and it’s definitely working.

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I’ve never even heard that before. :thinking:

As far as I recall, bleeding effects have always worked normally in PvE. (Caldarius’ H1R bleeding damage always did.)

I hardly ever play Boldur, so I’m not sure about his H4L Axe Toss bleed (guessing this is what we’re talking about since Dash Dot isn’t worded as ‘bleeding’).

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Right…That’s what we tested, the Axe toss bleed and it does work in the dlc.

Anyone else do any testing for other characters?

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i too have never heard of such an issue, but dont play boldur much. all other dots have always worked for me in pve

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Thanks :wink:

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Bleed always worked. Wound is the status effect that’s pretty much useless in PvE.

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I recall that when Wound was first introduced, one of the devs said there were plans to add PvE enemies that could heal, likely through the Ops.

Oh well.

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I would’ve been ok with a lazy solution like “wound weakens enemies in PvE” (like other status effects which just turn into a stun in missions/operations). Wound builds would be really nice then in e.g., Demon Bear,

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Very much appreciate all the feedback :+1:

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That would have been an interesting compromise, if Wound just did something else to PvE enemies. I don’t think it would have been a ‘lazy’ one, though – given all the trouble we’ve had over time with Bots Battle and the distinction between ‘enemy mob’ and ‘AI Battleborn,’ this might have taken some effort.

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“Lazy” might have been too harsh.

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Sorry, didn’t mean to seem like I was calling you out for that. Wasn’t my intent.

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