Well, lets see. Ambra was completely overpowered, and she got nerfed. That was smart. Galilea could make every battleborn useless, meaning there was no countering her, so they nerfed her too, good. (though I think maybe just a little too hard, but for the msot part good) Ghalt was given a little too much of an edge so they toned down one of his helix choices if i recall or his passive, not that bad, seeing he can one shot a shard cluster at like level 5-8 with the right helix choices. And miko got a nerf, and he’s still ridiculously good when it comes to healing, good.
Shayne and aurox had a minor nerf but also a buff, which was great, and isic had great damage and was unkillable, so they fixed the unkillable part. That was good too.
This isn’t destiny, there is still flavor in the characters. Boldur isn’t getting nerfed and he’s one of the strongest tanks, possibly strongest characters out there, other than alani, if played expertly. Montana+miko is ridiculous with the right gear, but is stoppable, and they aren’t getting nerfed. Shayne and aurox is a sheild brawler, and may have more survivability than kelvin in a lot of cases, and she isn’t getting nerfed. And kelvin definitely isn’t getting nerfed.
The point of the nerfs wasn’t to make characters “bleh” it was to make the game equal. No one should have to feel the need to play galilea because the other team will, or ambra, or isic, you shouldn’t feel the need to play a “meta” character, and you shouldn’t get rid of differences either, where certain characters excel.
In destiny they keep everything so hardcore in line that now it’s down to weapons with the most range, because everything else is basically the same dps wise. They will nerf something just because it’s used, not even because it’s good.
Ambra and galilea and isic where just about as bad as alani. They fixed them, not destroyed them, for the most part.