So today was a bit of a mess for BL2. The level cap increase along with how OP functions created a ton of confusion and not just for players. The game has moments where it dropping me old OP Loot that is on level with level 73,74, and 75 loot.
The shift in difficulty also makes breezing thru the DLC kind of cheap as I can’t even enable OP right now. I really hope BL3 steers clear of this system specifically. Having UVHM and OP being stacking difficulty makes adding level increases or new difficulties really messy. We also have all the fundamental problems OP created where some skills simply do not cut it at OP8 and some skills are beastly with how scaling damage works.
If they want to have an overpowered enemy setting I feel like it should be a flat difficulty increase for the final playthrough that dosen’t work based on levels. It should simply make the game much harder while enemies stay the same level. To reward the difficulty should have really high Drop chances on the best loot and be balanced around skillful play and endgame loot rather then re farming the same weapon for the 5th time.
This way when a level cap increase happens we an play this difficult to level helping us prepare for the new end game. That way we don’t have a throttle that takes us from level 80 to 88 with no loot drop chances in between forcing us to re play other content as an added step.
I’m grateful for the new content but OP dug you guys a hole and I would hate to see that happen to BL3