While that’s a great attitude to have when it comes to pretty much all games, it often doesn’t work in practice. It is not fun as a new player to come up against players who vastly outskill you to the point where they could virtually solo your entire team. Losing 100-0 is not fun, and it’s not a good way for new players to learn. Instead, it puts them off and makes them not want to play again. Winning/losing has very little to do with it, it just simply is not fun to come up against players vastly more skilled.
[quote=“NinjaDimes, post:8, topic:1413923”]
Current level skill doesn’t exactly equate to playing skill, no, but there is a correlation.
[/quote]Not really. You can get to max level doing the campaign missions if you really wanted to. Being able to complete the campaign does not in any way mean you will be competent at PvP. Yes, a level 35 player will likely be better than a level 5, but that doesn’t take into account that the level 35 might never have played a competitive shooter (like myself).
[quote=“rafter1974, post:13, topic:1413923”]
Either there isn’t matchmaking at all and it just throws ten random people together or it’s one of the worst matchmaking systems I’ve ever seen in a competitive game. Regardless, it’s killing what little playerbase the game has and unless they get this figured out rather quick this game is as good as dead, and that’s a shame because I think it has the potential to be a really great game.
[/quote]100% this. I’ll readily admit that I am truly awful at PvP, whether it’s FPS, RTS or MMO. With that in mind, coming into matches against highly skilled players just simply isn’t fun. Yes, I can improve and have a desire to do so, but this game is about fun. I, and basically everyone I’ve ever spoken to on the subject of PvP, agrees that the most fun is had when you’re matched relatively evenly with your opponent. Unless something is done, like a rating system (you get say +5 rating for a win, -5 for a loss and 0 for surrender) that puts you at least somewhat close to similarly skilled players, the vast majority of current players will leave within the month. Not only does that harm the game (and by proxy other Gearbox games), but it further puts off new players who will then be pitted against veterans.
[quote=“everlivingtsoy, post:18, topic:1413923”]
How can you actually determine the skill of a player?
[/quote]Other competitive games seem to have no problems determining skills of players. You can take the number of wins, losses, kills, deaths, assists, builds, objectives and assign them points (positive or negative) if you wanted to. You could then use those points in a ranking system that attempts to put you with and against players of a similar score. This way, rank 1 players who are just starting out or are terrible (like myself) aren’t pitted against rank 100 players who are very obviously highly skilled.
Basically, like many others, I am becoming less and less willing to participate in PvP matches because of this. If we’re not having fun, why would we play, or for that matter why would we not directly ask for a refund (which we’re entitled to for another few weeks). Given what I’ve seen of a certain other competitive shooter due for release in the next few weeks that is vastly more casual-friendly, what is Gearbox going to do in order to keep players around? As much as I hate to admit it, I’m almost tempted to get a refund on BB and throw that money at a different company…