I played Kelvin since the open beta, and I honestly always thought it was the current HP. I honestly feel pretty dumb right now:joy:
I understand your point about the other Chomp ideas not making much logical sense, but hey, they’re still fixes. The Exponential curve, though probably still the best idea I’ve heard, would still be hard to code, and could really impact him in PvE. I still love listening to the other ideas, though the exponential curve does make the most sense for a PvP environment.
I think we can agree Chomp did its job fine, it’s just the fact that Kelvin has to bank on it so hard since his other 2 skills are so weak now that makes it seem bad. As a result, our main focus right now should be on Sublimate & Ice Wall.
I like giving the movement speed back on Sublimate, then maybe adding the AS Slow to it. If it’s going to be his main form of control and team support the 1-second stun is a problem for a 24-second cooldown, but the movement speed is the main thing I think a lot of Kelvins want back.
Ice Wall needs a lot of help. The damage might help, or maybe a length increase by default so you’re less limited in where you place it- they’ll have to change Great Wall of course- or at the very least some better hit detection to make it more reliable.
