So yea.. Galilea is stupid right now

Nerf immediately please.

Keep in mind I also believe she is too strong at the moment:

Now the thing with Galilea is that she is supposed to feel OP (wait :wink:) , from my impressions, based off her kit and of course playing as and against her often, the original idea was to make her a nigh unbeatable hero when fighting in her territory, which has taken the form of desecrate. She is like a gladiator, desecrate is her arena/coliseum, and if you try to fight her inside your supposed to lose, even multiple people (after all her passive and ultimate are AOE), she is a defensive tank that can act like a slow moving death zone (most likely reinforced by lore). Now obviously something like that is going to be very difficult to balance. Ideally she should be able 1v1, 1v2, and on occasion if significantly fed, 1v3 inside her desecrate while killing anyone who dares continue fighting for too long. While outside her desecrate she may be able to 1v1 and if fed on occasion 1v2. In high level play she would only be viable with the proper team comp (tons of cc, additionally maybe the enemy team lacks ranged poke and assasins) because she would be easy to counterplay and avoid otherwise. The current issue seems to be she can already accomplish the situation described while fighting inside her desecrate- without desecrate… While inside it she is currently able to consistently 1v2, often 1v3 and occasionally 1v4…

This is because her base strength without desecrate even existing is too strong, yet desecrate itself does not seem to help her out too much.

Right now I would think the two commonly thought fixes are:

1- reduce her mobility, problem: She becomes too immobile and therefore too easy to counterplay or evade.

2- JUST reduce her current numbers, problem: Outside desecrate =too weak (good- ish), inside desecrate= not enough of an increase to compensate for her being unable to fight outside of it.

Correct solution in my opinion: Reduce her all her numbers with the exception of desperate (duh- no offence :slight_smile:) (not sure about nerf ing her mobility/cc/utility however…I think it’s better to leave it alone), which has it’s numbers get BIGGER! Result: the ideal scenario previously mentioned. She becomes nigh unbeatable inside descecrate but a bit below average outside of it!

This was copied from my own reply to another thread about the exact same thing- hopefully something isn’t missing!

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Her damage is definitely too high. As Kelvin she stunned me (which is easy due to his large hit box), closed on me and dropped me a little over 1800 health before I recovered. There is no fighting that.

My thoughts are modify her stun by making it only work on unshielded enemies. That means she either needs to do some work to weaken a foe before finishing them or rely on teammates to drop shields before going for kill (would pair well with Reyna). She would obviously still be a threat to most eldrid 1v1, but there are also ways around that.

I think her ult isn’t underpowered at all, it serves it’s own purpose that goes beyond just damage. You can’t be hit for one, atleast from my experience with her I haven’t ever been hit while in my ult, this is great for securing a fight and weakening enemies before you pop back up to reign hell with slightly more hp, while they now have slightly less if you’ve used it right.

I know as Reyna I’ve tagged her with Priority Target, she’s popped her ult and my pulse shots, which are supposed to be homing (thanks to helix), miss (or I assume they do because they aren’t damaging her)

That is kind of the point of her ult, it’s a last resort survivability thing, really effective against burst and it, just like the rest of her kit, allows her to win almost all duels, assuming the opponent sticks around. This is basically supposed to be used when 3 or more guys challange you in your death trap that is desecrate, maybe you pick off one because they chose to to leave since it’s a 3v1, at which point you are low so you pop this to survive and should they wait for you to comeback up since you have been stealing health the entire time you should be able to still take out one of them, maybe both.

Anyways yeah it’s supposed to be used in order to dodge things as well, I can’t tell from your post if your complaining about it (no offence) or your just stating something.

I get that. Was using it as an argument against people claiming her ultimate is underwhelming.

Yeah I couldn’t tell, sorry :smiley:

I agree she should be nerfed you want to know why I think so here’s why: I was playing as Reyna with a skilled Ambra player And there was a level 6 player using Galilea … We got decimated and I was bugging the Ambra player the most of the time

The problem is she just does way too much damage. If she stuns you, then she gets in your face and starts melting your health. No other tank can do that. Montana has a stun but he’s not going to melt your health after he stuns you, he just doesn’t do enough damage. Which is fine, it’s the way it should be as he’s a tank.

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Montana is also ranged and has a massive damage AoE, and has nearly twice the health as Galilea…

Dude…Montana doesnt have half the DPS Galilea has. She is on Rath level DPS wise.

I never claimed they have the same damage output…I pointed out the good things montana has that galilea is lacking. You understand that each character is supposed to be different right?

Im not going to go into ALL the tools Gally has and what makes it an issue all over again…theres another long thread where posts go into it indepth if your curious.

Word is her DPS is taking a hit, which is the main issue really. If you feel different thats fine, i understand you can only go by your personal experience.

Good day😏

Yes but if Montana hits you with Mansformation he doesn’t then proceed to melt you into a puddle. That’s the problem with Galilea. Having played Montana quite a bit he’s actually very hard to land kills at all. Which, again, is fine as Tanks aren’t supposed to be getting all the kills. They’re supposed to be getting a lot of assists and tanking damage for their more squishy brethren. Galilea is a one-woman army.

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Hey. Stop the bickering now.Posts removed.

Talk about the game, not each other.

This is the perfect description of Gal. Out of the few matches all day only a couple had Gals in them and they weren’t anywhere near a threat as people make her out to be. The biggest reason is the times I’ve gone against her was as Isic. Simply put Gal cannot function against control. I kept her slowed if she was chasing. If she lunged on someone she pinned with her shield, I would just straight tackle her so the other could disengage, And I’d easily goad her by being low health with all my protection ready as others took care of her.

As designed to be a hard counter to Ambra, she functions in about the same fashion. You ignore her and let her keep on top of you she’ll just whittle you down. Push her back or keep her still. Control the zone and she’ll do nothing against you.

Youre talking about Galilea After the nerf while both the original and the post you quoted are about Before the nerf.

So yea…she seems to be in a good place right now; good players can still use her effectively and the more casual players cant just wreck people without any actual strategy.

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I just went 10-2 with Gali, 8 assist, no healer/ Reyna, etc, reached character rank 2. Second time ever playing her, I don’t even know how to play this BB, and I am really bad with melees.

The two deaths were me pushing in trying to chase enemy down in incursion then having to retreat.:expressionless:

yeah galilea is GREAT right now!