So you want to be an Inter-Galactic Champion huh? Well you have come to the right place my friend! With the help of this guide even your tiny wimpy human arms will be wrestling the enemy team into submission! I will be going over everything from GIANT ROBOT ARMS and High Flying Luchadors to clapping and pummeling your enemies until they pop like pinatas!
First let’s start with an overview of the character so you can decide for yourself if he is the right one for you.
What is he good at and what defines him? First would be his GIANT ROBOT ARMS and ability of putting on a show for all who are watching because let’s be honest all of his animations look pretty ridicules. He is very squishy but compensates with very high sustained and burst damage thanks to his kit and helix. While you will need a team to back you up on your journey to retake your championship title he can most certainly win some 1v2 or even 1v3 fights when played right. With your high mobility, CC, and almost unmatched damage you are most certainly a huge force on your team but just remember if the enemy has any form of CC to stop your combo you will be picked apart without a team backing you up. While characters like Rath and Phoebe or even Attikus can put out a lot of single target damage or even aoe with their ults none of them quite have the sustained damage El Dragon has. He has to play in and out early game but as the game progress and you gain levels you will soon find yourself going in and in again as the enemy team will learn to fear your wrestling moves and clap of death, popping them like piñatas will soon get easier as you level up. While some characters have great initiation options none of them can compare to your championship combo of knockup, burst and stun. Let’s go over his progression throughout the game to get a better understanding of what you should be doing and when.
You might be thinking wow this huge guy with giant arms must be pretty tanky right? Yea…. Not so much…. He has a very bad early game that depends on how much damage you can get in while still having an escape option. If you grab his slow on clothesline then you will pretty much be winning most 1v1’s because of his really high damage output, but if you get the minion wave involved or another person decides to help them you will most likely burst like a piñata. Never engage when you don’t have backup or if you have to dive the minion wave to get to them since his best defense is literally having a better offense. Stay back early game and try to secure kills or 1v1 as best you can, also keep dragon splashing the minion wave and clotheslining out to soak as much exp as possible.
You know what hurts? Giant robot arms! You know what you have? GIANT ROBOT ARMS! Upon hitting level 3 you gain his clap and are finally able to deal with minions at a safe range. After hitting level 4 he gains one of his best skills which is the knockup on his clothesline. I can’t stress enough this is the most important part of his kit since it basically defines his role and ability to initiate effectively. If the enemy team is grouped up and ready for a beating go ahead and clothesline in and toss them into the air for your team to follow up. Follow up with a dragon splash to either help escape or provide more hurt (your choice) if you don’t have a team to back you up I usually go with the former. Feel free to gather crystals with your clothesline mobility and build turrets to level faster.
Upon hitting level 5 is where it gets fun! I can’t stress this enough, even though his skills look like they do little damage they really start adding up when he engages with his number 1 champion combo. Start with clothesline just like normal but then proceed to pop En Fuego and Dragon Splash after that for the stun. When added up they do around 700 damage in about 3 seconds in a large area that you can follow up with some claps to maximize your aoe damage or just focus the support when stunned with your GIANT ROBOT ARMS! I’ll be going over what helix choices to get further down but just know you will be maximizing pain as well as getting some sustain to stay in longer.
- Fantastic late game.
- Really good sustain late game.
- Best initiation in the game.
- Great mobility with clothesline
- One of the most game changing ults in the game
- Really high single target damage as well as aoe damage
- Has good CC with his knock up on clothesline and stun on Dragon Splash while En Fuego
- Has GIANT robot arms
- Fairly weak early game.
- Doesn’t have any sustain early.
- Relies on his Clothesline for initiation and escape
- Really squishy and doesn’t get sustain until late game
- Lost his human arms
- Easily focused and CC’ed
- Lost his championship title
Orendi, Marquis, Deande, Miko, Ambra
Caldarius, Boldur, Benedict, Ghalt, Toby, Montana, Kleese
I’ll breakdown all of his skills and how to best use them. I will also cover his combo and when to use it and when not to. I will also go over his passive management and how to maintain those stacks.
Undisputed Champion (Passive)
His passive boosts his damage by 1.5% for each kill he gets maxing out at 10 stacks for a boost of up to 15% on all of his melee attacks. Some people get confused and think this means battleborn kills only but that’s wrong. He can gain stacks from minion kills as well as large crystals. This makes it very easy to accumulate stacks and keep that 15% up at all times. When you die he loses half his stacks which at 10 means you only have to kill a minion wave to get back to 10. Early game when it’s hard to stay in and kill minions it’s better to go after as many crystals as possible over the minions until you hit level 3. After you have your clap killing minions is much easier and will no longer be a problem. If you do die go ahead and just dive a wave to get your stacks back before you engage the enemy team again.
This is your best source of mobility as it can pretty much guarantee an escape with it’s speed. It is pretty weak in the beginning and should only be used to escape or initiate a 1v1. If you have good map awareness you should know when you should go in with it to secure that kill, otherwise stick to using it as an escape. This skill really shines after you hit level 4 and get the knockup on it. It becomes arguably the best initiation in the game allowing you to slow as well as knockup people in a pretty wide area. After you hit level 9 it becomes your best source of sustain with the 100% life steal on hit including the knockup. You should be getting 1000+ health if you dive a minion wave with it.
Your greatest source of aoe damage as well as the best skill to help you soak exp. Depending on how you build your helix you might have almost no cooldown on it and will be zooming around the battlefield or will just have really good aoe damage on it. Early game you want to bodyslam the minion waves then clothesline out and let your team finish them to soak exp since your very squishy in your early levels. After you pop En Fuego this becomes a very powerful stun with a pretty big radius. Don’t be afraid to Dragon Splash into the enemy early game because chances are you can almost always escape with clothesline unless they have an early stun like Galilea. Although they nerfed the height on it you can still use it to get on top the bridge on Paradise by jumping on the lower platform before jumping up to the bridge.
One of the best ultimates in the game simply because it gives you one of the best stuns in the game and boosts your dps by a large amount. You either want to pop it before you go in if they have a CC heavy team comp or after they get knocked up by you or CC’ed by your team. Never just pop it in a panic as you will most likely waste it since El Dragon is pretty squishy. It is best used in El Dragons combo which i will go over below as it maximizes your initation damage and CC.
El Dragons Bueno Undisputed Championship Pinata Popping Combo Of Ultimate Effectiveness That Will Most Likely Kill Someone!
To maximize this combo you will want to take flailing fists at level 4 and Splash damage at level 2. You start with clothesline and go into the knockup. While they are in the air you want to pop En Fuego then go into Dragon Splash for the stun. Afterwards you will want to either focus someone or clap to maximize your aoe damage. Always go for crits with your melee if your focusing someone to drop them as fast as possible since they won’t be moving… You should be able to 100-0 most of the cast with this combo as the damage is just insane for an initiation. Always remeber if they have CC it’s better to pop En Fuego first and intiate with the stun since you will most likely die before you can stun them with the normal combo.
Stunner vs Untouchable vs The Comeback
It’s really the best choice for pvp since slowing them not only allows you to beat on them while they are helpless without an escape skill but also slows attack speed. I always grab this one which helps a lot for 1v1’s and prevents people from escaping my Luchador smack down. The other choices are more for tankyness but really don’t bring enough damage reduction to really make a difference.
His worst choice in my opinion since you are never in Clothesline very long and only really useful for escapes. Never pick this one unless you like losing 1v1’s against people early game.
This is my go to skill for pve since enemies really hurt on hardcore and you don’t have any range until level 3. It helps when you go in for his combo but I find the slow better to ensure I hit them with Dragon Splash for the stun. Pretty decent choice but Stunner is the better one here for pvp.
Splash Damage vs Momentum
The better choice for wave clear and the one I always pick since without it you need to rely on his clap at level 3. Does good damage and can wave clear easily combined with his knockup at level 4. You can go with momentum if your team already has good wave clear to help you chase people.
Worse for wave clear but really helps when chasing people and gathering crystals. It’s a solid choice so it’s up to you and your team comp which choice is better that game.
Deafening Applause vs Power Fists
Really the only choice here since Power Fists lowers your dps and you lose your only ranged attack. It helps him chase and provides great aoe damage…. Yeah like I said the only choice.
Really bad… like really bad…. It gives him a delay to his melee combo and lowers his dps while removing his aoe. Never choose this one ever.
Rope-a-Dope vs Flailing Fists
It’s kind of useful for his whole in and out slow tactic compared to Flailing Fists it just doesn’t stack up. Never pick this one if you want to win and do well.
His best helix choice since this basically defines his initiation ability. Always pick this one and you will have no issues with winning the match.
Heavyweight vs Uncanny vs Welterweight
This is my go to but the others aren’t a bad choice either. He kind of needs the damage reduction since you will be initiating but it’s really up to you and your preference.
If you prefer burst damage go right ahead and grab this one. I think you can get out around 1000 damage with his combo if you choose this one and have max stacks but if they have CC you probably are going to want the damage reduction.
Not my favorite but if you took Momentum at level 2 grab this one to be a speed demon with a boost of up to 65% speed after body slamming a minion wave. Great for catching all those speedy characters like Caldarius and Orendi.
Hang Time vs Unstoppable vs Neckbreaker
This is the one I usually go for but the other two are fine choices as well. Most people just read the crappy health regen it gives without reading the immediately triggers his shields to recharge. It gives him a little tankyness and sustain but it’s all your preference for this level.
Really good choice since after your stun you have free reign to beat on them for 2 seconds. I grab this sometimes if we don’t have enough dps on the team.
Decent if you grabbed Flailing Fists since it adds damage to his knockup but the other two are usually the better choice.
From The Top Rope vs Big Splash
From The Top Rope
Great if you picked Momentum since you can get about a 70% cooldown time on Dragon Splash otherwise the larger splash helps with hitting more people with your stun.
Pick this if you prefer hitting more people with your stun. I usually get about 2 people but have gotten all 5 before with his skill.
Heart of the Champion vs Unbelievable vs Attitude Adjustment
Heart of the Champion
The life steal isn’t really noticeable (like 100-150 per hit) so I prefer the other two over this one.
It can be okay if you get the hang of it but it’s still very hard to keep people locked down with it. I prefer this one to try and isolate someone from the fight or knock them off the ledge since his dropkick doesn’t have huge knock back.
You kind of have to waste time with the drop kick animation since you could be just doing damage instead. It’s better against tanks since the 16% does boost your time to kill on them but for squishy characters it’s better to just attack them.
Cut the Line vs Lifeline
Cut the Line
It’s okay but since Clothesline is sort of glitchy it’s hard hit more than 3 people with it so the return isn’t really worth it.
The better choice in my opinion since it gives him much needed sustain. When your hurt just dive a minion wave and regain all of your health back.
Title Fight vs Unquenchable vs Dragonfire
My go to since it just overall boosts your combo damage. Pick this for higher burst.
This is the next best choice with it doing really good damage on sentries since they don’t really move. I prefer this one on Incursion to help melt the Sentry faster.
Never pick this one……
Let me know what you think and if you have any questions or suggestions just ask.