Ok, so it turns out that “dupe” means “duplicate”, for people who are too lazy to type “licat”…
Anyway, I was trying to animate the collision mesh as well and had some joints with the same name in the square brackets, so that was the cause. However, things are still not going well in that HODOR now generates the MAD and HOD files without any animation errors, but refuses to play the animation in game… Fairly sure its not a scripting error as I tried using the HOD with the hgn_ecmprobe (which has the same animation name “Open”) but it still didn’t work.
I would be very grateful if someone could have a look, I have no ideas left on what could be wrong. My collision mesh has an “Unable to locate Geo instance under Root” error even though I have reset the Xform a million times - not sure if that is affecting the animation?
Argh, I thought I had animation nailed!