If there’s even just one item on the ground my fps drops from in the hundreds, down to 70 (with nothing else going on) or under 60 depending on map location. As soon as the last item is picked up or I look away from any items, the fps goes back up into the hundreds. There’s pretty much always items on the ground, so I’m often in the 50-75 fps range, which is terrible for screen tearing (and therefore a feeling of stutter) on a 60hz monitor.
Here’s 2 screenshots showing the problem very clearly: https://imgur.com/a/Tye8Cci
I’m thinking it must be the vertical trail of light that items emit. I’m not talking about the item card - I don’t have to get close to the item for the fps drop to happen.
Is there any way to fix this, perhaps with a .ini tweak? Searching the sub and googling didn’t come up with anything. None of the in-game graphics settings affect the issue. Could it be physx related? I’ve tried enabling/disabling physx hardware support in WillowEngine.ini, no change to the result.
Specs: i7 @ 4 ghz, 16GB ram, 2x 970 SLI.
I need to maintain a multiple of 60 fps +1 (181 or 241) for smooth gameplay because I don’t have a high/variable refresh rate monitor and SLI adds a frame of inputlag which means vsync cannot be used as at 60hz it would cause too much total input lag. All I can do is throw lots of fps at it.