I’m having a problem where my secondary collision mesh (on the ship, its just another object in ROOT_COL but called COL[shield] on its own joint) is blocking shots, but in the next moment it’s not.
Here is a longer video of it, you can see in the first 36 seconds its for the most part ignoring it, but after it hits it a lot more (sorry for the stutters my OBS isn’t feeling so good).
From what I can deduct when a salvo is fired the weapons sometimes does take into account the collision mesh, but sometimes doesn’t. Anyone have any ideas why this might be/if I can get around it?
On smaller ships the impact is much less and usually hits the collision mesh, but for this large station it seems quite the opposite
Any help/suggestions is appreciated,