Ran into something strange.
Universe_Fade, when used in both event table and out stopped working in locations of my LUA were the same, untouched code, worked before.
Since my mission map is getting very long I wonder if I crossed some invisible barrier that exceeded what can be done?
I am also seen some other anomalies like Pings and Pointers randomly displaying their text one play through and then missing their text the next.
Just wanted to post in case someone else has ever experienced this and solved why.