Been trying to find a way to fix old HODs en masse that give this result in (old) RODOH:
G:\Games\Homeworld 2\Modding Tools\HODOR>"D:\Game Files\Steam\steamapps\common\Homeworld\GBXTools\HODOR\RODOH.exe" -script="G:\Games\Homeworld 2\Modding Tools\HODOR\single_extract.hodor" -- Scan Path: G:\Games\Homeworld 2\Modding Tools\HODOR\HOD Converting G:\Games\Homeworld 2\Modding Tools\HODOR\HOD\fed_ENT_shuttlepod.hod DAE not saved to G:\Games\Homeworld 2\Modding Tools\HODOR\DAE\fed_ENT_shuttlepod.DAE - Unknown type: - Unknown version: 00000000 Scan Complete! Press any key to continue . . .
My bug hunting methodology so far has been to delete everything in the old HOD, item by item. I ended up with a completely empty HOD and it was still giving that same message. I then exported the OBJs, imported them into MAX, exported them and then replaced the meshes in the HOD. That also didn’t work.
I tried looking for a type or version number in the old HOD in Notepad ++, comparing it between ones which worked and ones which didn’t, but the guts of a HOD aren’t very human readable -_-
Has anyone gotten past this yet? We have 172 HOD files out of 346 which didn’t convert through and we are hoping to do a release sometime this year. If I can’t fix the old HODs to work with RODOH that’s not going to happen