Mayhem 2.0 was released in Apr 2020. While initially released with many scaling and balanced issues, the GB team worked hard in fixing these issues over several hotfixes and patches, and now the game is in a much better place. However, there still remain some balance issues which plague the game, which I think if fixed, would result in a much more enjoyable, polished and refined product. I hope @Noelle_GBX and team will take these suggestions to heart and work with the community in improving the game.
Gun balance and diversity remains a huge problem at M10. While the many buffs introduced at M10 which greatly introduced the range of viable guns, these buffs were introduced in a relatively haphazard fashion, focusing on specific legendaries rather than gun manufacturers and types. This creates a big gap between the legendaries that managed to receive substantial buffs (Kaos, Maggie, Hellwalker, Hellshock, Maliwan Snipers etc.) or those introduced in DLC3/4 (Lightshow, Contained Blast etc.) and everything else - especially the non-uniques.
Given one of the selling points of BL3 is its diverse array of guns, so having 90% of guns being unviable at M10 is not a very good look. It is also not very good design - Legendaries should be balanced around their non-unique counterparts so as to not completely invalidate them and distort game balance - the like of the Kaos, Maggie, Lightshow and Krakatoa far outdamage their non-unique counterparts not accounting for their red-text effect, with little to no drawbacks. This also reduces the essence of player choice - I may love using a Companion or Proton Rifle, but not only do these weapons massively underperform at M10, a Maggie or Krakatoa outdamage them by such a massive margin it becomes superfluous to use them.
And most of all, I think such haphazard buffing focused on specific legendaries is a discredit to the work done by the BL3 team. BL3 has such a rich and complex weapon generation system - the gun parting system by manufacturer was ingenious, and created the most diverse array of guns in the game. And this uniqueness is exemplified by your purples and non-uniques. Torgue sticky shotguns, the Carbuncle, Vladof underbarrel launchers and ARs, the brilliant array of Maliwan snipers, pistols and shotties - all this gets lost when these weapons underperform.
A Potential Solution
A better way to buff the weapons would have been to do so by weapon type and manufacturer, and then taking effort to buff and nerf any remaining outliers. Below, I have listed out all the weapon types by manufacturer and recommended a approximate buff to them. You will also notice on the right most column there are ‘Outliers’. These are weapons that already perform at a top level at M10 and obviously do not require further buffs. Hence I have recommended a ‘nerf’, which when taking into account the universal buff, would result in approximately no net-change to these damage of these weapons. Hope this makes sense.
|Manufacturer||Gun Type||Recommended Buff||Outliers|
|Atlas||Assault Rifles||50%||OPQ System (-33%)|
|Atlas||Launchers||15%||Plumage, Ruby’s Wrath (-10%)|
|COV||Assault Rifles||30%||NoPewPew, Rebound, Sawbar (-25%)|
|COV||Pistols||40%||Gargoyle, Tizzy (-30%)|
|COV||Launchers||60%||Yellowcake, Major Kong (-40%)|
|Dahl||Assault Rifles||20%||Kaos, Breath of the Dying, Good Juju (-20%)|
|Dahl||Pistols||30%||Nemesis, Hornet (-25%)|
|Dahl||SMGs||40% , +50% mag size||Sleeping Giant (-30%)|
|Hyperion||SMGs||100%||Smog, Oldridian (-50%)|
|Hyperion||Shotguns||80%||Reflux, Convergence, Fearmonger (-45%)|
|Hyperion||Snipers||60%||Masterwork Crossbow (-40%)|
|Jakobs||Assault Rifles||40%||Clairvoyance (-30%)|
|Jakobs||Pistols||70%||Maggie, Bloom, Flood, Companion, Trickshot (-40%)|
|Jakobs||Shotguns||70%||Hellwalker, Garcia (-50%)|
|Maliwan||SMGs||40%||Flipper, Ion Laser, Plasma Coil(-30%)|
|Maliwan||Snipers||120%||Krakatoa, Fire Storm, Storm, ASMD, Complex Root (-55%)|
|Tediore||SMGs||20%||Pat Mk-III, Dark Army (-15%)|
|Tediore||Shotguns||30%||Anarchy, Horizon (-25%)|
|Torgue||Assault Rifles||40%||Contained Blast, Lovable Rogue (-30%)|
|Torgue||Pistols||30% (Sticky Dmg 13% - 20%)||Prompt Critical, Craps (-25%)|
|Torgue||Shotguns||40% (Sticky Dmg 4% - 8% )||The Lob, Redline, Flakker, Thug (-30%)|
|Vladof||Assault Rifles||100% (150% to underbarrels)||Monarch, Sickle, Damned, Ogre, Shredifier, Faisor (-50%)|
|Vladof||Pistols||80% (80% to underbarrels)||Lightshow (increase ammo cost), Miscreant, Infinity , Firefly(-45%)|
|Vladof||Snipers||80% (150% to underbarrels)||Septimator Prime, Boogey Man (-40%)|
|Vladof||Launchers||75% (75% to underbarrels)||Ion Cannon, Backburner (-40%)|
* List has been updated to include Hotfixes as of 11/10 and new weapons included in Arms Race
In addition, the following are some massively underperforming guns that would probably require a further buff on top of the above recommended one. This is less of a priority though - simply carrying out the buffs (and nerfs) in the above table would allow for a much more diverse and rich game.
|COV||Agonizer 1500, Hot Drop, Porta Pooper|
|Dahl||Brashi’s Dedication, Kernulox|
|Jakobs||Dead Chamber, Unforgiven, Finger Biter, TK’s Wave, Tidal Wave, Huntress/Hunted/Hunter, Ice Queen, Icebreaker|
|Maliwan||Frozen Devil, Vosk’s Deathgrip, Trevonator, Soleki Protocol|
|Tediore||Creeping Death, Elderblast|
|Torgue||Breeder/Echo, Occultist, Amber Management, La Varlope, Chomper, Boring Gun, Quadomizer, Gettleburger, Satisfaction|
|Vladof||Bone Shredder, Jericho|
I sincerely believe this systematic way of buffing weapons will be far more healthy for endgame diversity and longevity, and hope GB would take these suggestions to heart.