IceCat763
(hey y'all! )
#43
So I completed NVHM with Gaige, it was really easy. I did minimum grinding e.g. Fink’s Slaughterhouse arena and only the missions in the same place as the Story Mission.
Really easy, but heavily reliant on a hyperion Pistol sidearm for me (I was even using trashy white ones during points in the game)
I don’t know if I will take her through TVHM not much interest tbh
1 Like
VaultHunter101
(So long, and thanks for all the fish)
#44
Maybe see if you can find some TVHM game play videos of different Gaige builds, and see if anything appeals? Stuff does get more interesting when you have all those extra skill points to spend, and the game scaling means that your build does play more of a role in being successful. Plus, in TVHM, you have multiple build choices that are all equally viable.
I’ll understand if you don’t pursue the character, but I will say that a level 72 Gaige can be an absolute riot.
3 Likes
dtesky
(Dtesky)
#45
I’m trying not to put my gauge down again. (Just beat nvhm)
Her action skill and general play just isn’t as fun as other vault huntets for me. Her skill trees look fun lvl 62+ or so, but even using her better gear it was meh.
Shoot the ground five things die while deathtrap derps around doing almost nothing. Meh
IceCat763
(hey y'all! )
#46
So been playing BL2 loads again (again
)
Maya is absolutely beastly, from start pretty much straight through to level 50, quite obviously the strongest and easiest to beast with.
Sal, for all his technical overpower, actually can be quite a chore to play with. Haven’t started TVHM with him yet but he’s heavily reliant on Gunzerk to do heavy damage and actually Gunzerk takes a while to cooldown (Maya is so quick, unbelievable, is it as quick as Zero?). Also Sal is quite evidently slower on his feet than Maya, before I really played (like really) I used to think all characters in this game basically were the same before skill etc. now I realise they are not.
Maya clearly is overpowered in this game, maybe only at around level 60 or something do other characters finally begin to become stronger than her. The developers really must have loved her, which kinda makes sense, she is very cool, and she is a Siren.
Oh and forget, the 2 bonus characters, I’ve decided that the orginal 4 are the best!
VaultHunter101
(So long, and thanks for all the fish)
#47
This depends entirely on how you choose to build him through NVHM into TVHM. My second Sal (currently sitting around level 38 in TVHM) is specced almost exclusively into the Brawn tree, which can make him quite speedy. (Axton also has a movement speed buff skill iirc) Alternatively, going down Rampage gets you I’m Ready Already, which cuts cooldown nicely. It becomes a bit redundant for mobbing later on if you take Yippie Ki Yay, but it’s a nice skill. And Money Shot combined with small mag size weapons gives you some nice damage boost for NVHM/TVHM.
That’s one of the things I like about this game: you play, find what you like, have fun. And then if you want to, you can come back to some of the characters you didn’t enjoy so much the first time, dig a little deeper, find things you didn’t notice or fully appreciate the first time, and have even more fun!
So, don’t be too dismissive of the 2 bonus characters - you may actually find yourself coming back at some point the future and finding your inner Gaige or Krieg!
Most importantly, continue to have fun!
5 Likes
IceCat763
(hey y'all! )
#48
maybe you’re right, but yeh just as I said Sal was heavily reliant on his action skill to deal big damage
Maya’s cloud kill was stupidly overlypowered. Did they make it like that because they realized she was noob character of choice? I will be really interested in how far I can take her into UVHM now, without breaking sweat or effort
Axton needs a kill for his speed buff to kick in, I’ve never been much of a fan of kill skills. I do like Axton very much as a character though, I made another thread where I theorized that he was the strongest character at around level 50 etc.
I played them both before, Gaige in particular did not appeal in taking any further than NVHM, she definitely probably was the most powerful of all characters at lower levels (as discussed before in this thread). Maybe one day in the distant future I might try Krieg with Torgue gun build… who knows
VaultHunter101
(So long, and thanks for all the fish)
#49
I get the impression that it’s an issue with how the damage numbers - and particularly the scaling - is coded within the game for the progression from starting NVHM through to level 72. A number of Maya’s skills (like Cloud Kill) were always good in lower modes, but largely useless in UVHM thanks to the increased health, damage reduction, and health regeneration of enemies. It would seem that getting the skill to work well in UVHM means it’s somewhat OP in lower modes (especially with the fixed map/enemy levels through the main story). I am not complaining about the buff it got at all though - makes things more fun!
1 Like
Piemanlee
(Goodbye friends and not friends, it's been a fun ride)
#50
Maya and Axton are good at any level. Krieg is either good from the start or after lvl 32, depends on how you want to spec. Sal becomes really strong in uvhm if you grab a decent moxxie gun. Never really played zero or gaige
1 Like
I think this word is incorrect.
I found cloudkill to be wildly OP throughout the game. All she has to do is throw a bullet at something (actual gun is irrelevant) and it will melt to death from the DoT. It becomes less absurd in UVHM when flesh and/or shielded enemies start to require actual gun damage for quick kills, but she’s still able to one-bullet most armored enemies well into the OP levels. And as Derch showed she can kill OP8 Saturn with the level 2 starter pistol; if that’s not ridiculously OP I don’t know what is! 
My understanding is that the current overpowered cloudkill was an overcorrection in the final patch. For most of the game’s history (I wasn’t here at the time, so old-timers
please correct me if I’m wrong!) cloudkill was pretty weak, which you can still see in a few old build or skill discussion threads where people skip cloudkill. The final patch fixed that, along with the rank-damage skills like Helios, Zero’s Unforeseen, etc. They got the rank skills right, but boosted cloudkill to about twice what it should be in my opinion.
To me that’s one of the most obvious things the UCP could have tried to address, but the UCP’s design philosophy is all buffs, no nerfs, so I stopped paying attention to them pretty early on.
A good approach to leveling Sal is to focus on getting his “perma-zerk” skills - Last Longer, Yippie Ki Yay, Get Some - filled up as fast as you can. Once you have those, you should rarely fall out of zerk in combat. Remember that Get Some can proc on all sorts of things, like stalker poop and other breakable “containers”, barrels, firemelons, those shock tree things in Three Horns, etc.
Down Not Out is the other key Sal skill for leveling, in my opinion. It prevents FFYL from ending your zerk, and everyone takes a knee briefly now and then.
So I found Sal to match or pass Maya in effectiveness around the late 40s once he had LL/YKY/GS and DNO (with Money Shot on the way there). He does care about gear more than she does, though.
2 Likes
Handsome_Dad
(Wh-?! A mask?! This is tooootally my face! I... uh... )
#53
Cloudkill was a joke with a terrible punchline for years. At this point, it is awesome early game, and strong (but not truly OP) at OP8.
6 Likes
I still wish gearbox would give some updates to TPS and BL2
farsight37
(Today, everything was fine in Opportunity and nothing bad happened.)
#55
For most of the game’s history, Cloud Kill was probably considered the weakest one-point skill in the franchise. There have always been a few that were really niche (Hellfire Halitosis and One Two Boom come to mind), but none were as universally skipped as Cloud Kill.
4 Likes
Cloud kill is like the fastball…it used to be complete ■■■■ and now everyone loves it
2 Likes
Rumplebunny
(disheveled lagomorph)
#57
From what I remember, it was OK in normal mode. I remember dinging up and getting it for the first time during my first-ever run through Bloodshot Stronghold on the way to rescue Roland (I was also overleveled because I was doing every side mission up to that point and had also kinda unintentionally XP farmed a lot by exploring various maps repeatedly over different play sessions.) I think I remember ditching it at some point during TVHM because it wasn’t doing any real appreciable damage anymore.
IceCat763
(hey y'all! )
#58
Only weakness criticism I can offer for Maya is it appears she is levelling up much slower than other characters. Enemies killed with cloud kill give less xp?
That said, my Maya exactly 2 levels lower than my Axton I would say is equivalently powerful.
No
Are you doing less side missions or is this just that weird thing I had with Salvador all over again?
Lammas
#60
It used to be so bad that no one spent the point on it. It got overbuffed to eight in the last patch. Still, better this way than having a useless game changer skill.
If you want to see just how bad it used to be you can check out Bahroo on youtube where he and 3 other people are trying to take out a single OP8 Scaylion with just Cloudkill. They are not even tickling it. 4 digit damage numbers (with not K to follow it up) on OP8 was so bad it’s not even funny.
3 Likes
IceCat763
(hey y'all! )
#61
Check my new thread guys!
I was able to fairly easily beat Finks Slaughterhouse on UVHM with Maya and recorded it for YouTube! I remember I tried this last year with Axton and couldn’t do it
3 Likes
IceCat763
(hey y'all! )
#62
Went back to playing Krieg, went down left skill tree as suggested
still he is doing very poor gun damage IMO
in TVHM he is only VH I couldn’t destroy Constructor holding Roland first time with, I had to go to Gulag
that is rather shocking to me tbh, every other VH I was able to destroy it first time with relative ease
if Maya is the game on easy mode, I’m inclined to say perhaps Krieg is the game on hard?
1 Like