I thought i would make a thread with some constructive feedback/suggestions instead of just complaining, which comes a lot more naturally for me. This is coming from a place of years of competitive gaming at relatively high levels.
-Tanks in general need a rework. Not in their ability to tank, i believe they are operating reasonably in that manner and as intended. But some tanks blur the lines of dps to where they are out damaging assassin characters thus making the role somewhat null and void. Tanks should tank, but i dont think they should necessarily gank as well. I feel that this could be due to the fact that there were many people that complained about certain assassin characters long ago before people really figured the game out. So some tanks that were initially in a great place were buffed beyond their roles.
-several supports need a rework as well. miko, for instance, needs to have some sort of skill element implemented in his ability to heal, as well as some sort of cooldown. being able to just constantly heal with the right gear faster than assassin characters can damage is an issue.
the new alani or whatever her name is needs an entire rework. she is basically like a reyna, miko, melka and deande or something all combined. the way they have her healing set up is great. such a great step in the right direction for support characters. it isnt spam, and requires some effort to pull off. the issue with her is her offensive capabilities and escape abilities. her stun is way out of place in the helix. if you compare her to someone like ambra who gets a stun at level 10 on alt, there is literally no comparison. it is by far the strongest stun in the game. i cant rationalize how that belongs on a support character.
a suggestion is to make the stun a slow, and perhaps move it much further down the helix. i can imagine that once her mutations are attained and mastered, she will be very much beyond the stretch of the imagination of balance.
-gear. gear is an issue in pvp. with random rolls, and character specific legendary on top of it, those two things have no place in a competitive setting. some characters have legendary class specific gear that is meh, while others have gear that is incredibly strong and complementary. a suggestion i would have to this is to perhaps only allow players to equip one piece of gear that is legendary per loadout.