During the open beta, I played both on and against Galilea in both the PvP and PvE aspects of the game, and I had a few suggestions for tweaks to the Galilea gameplay that I thought might be cool to see.
- Since Galilea is a caster tank, similar to an EQ2 Shadowknight, it would be cool to see something for some of her abilities that uses her regenerating shield (not the physical shield) as an MP bar. This would cut down on some of her “indominability” as many people have been referencing on the forums, as well as adding a unique characteristic to the character that still falls in line with her archetype. This would also help prevent her spamming some of her abilities too much and provide a better risk vs reward scenario for some of her skills and abilities, such as the ranged attack when at full health (since using it would remove a small portion of your shield per swing, it makes it less likely you’ll stay at full health while using this trait, thus making it a more difficult trait to use for higher DPS).
- Consider reducing the damage of the ranged beam trait attacks, since on the final spin which produces 5 (or 6?) at close range hits extremely hard for a tank class, and reducing the general damage would be a tweak that doesn’t change the class to an extreme degree, while still reducing the damage output of the class in ideal situations. You could also consider reducing the number of beams that are produced from the final swing of the melee combo attack instead as well.
- In opposition to the first suggestion, since Galilea is extremely DoT/Lifesteal heavy, instead of using shields for a lot of her attacks, some of her attacks could take a certain percentage of health to activate, such as the corruption circle. Maybe make it so the circle costs about 50% of the hp you would normally get from a single enemy standing in the field for its entirety.
These are just suggestions I thought might be interesting to see and/or would provide a little more balance to the character overall.