it’a completely crazy, when a zone have Anointed Fanatic(2) , Badass Fanatic(2), Badass Enforcer… etc upper classes NPC, and a NPC ( current event)would spawn several "dwarf , under Freeze Tag or Post Mortem and Mob Mentality . basically, it is not reasonable and playable under such situation.
it’s not related to hardness or not, but a crazy and insane , the freeze tag effect too wide, if u have no immune , shielf is completely broken on one touch, then it can have several in a time, then around Anointed Fanatic, Badass Fanatic etc, player completed have no chance to survive .
i may skip the details, as u played u know how painful in such situation under MH6 on some area in razor , esp konad’s hold.
i think a modifier like Freeze Tag or Post Mortem, should not keep following but freely movin only( or randomly focus on units),and it can damage any units not just player. Mob Mentality should have a time interval, so players have time to recovery their shield etc, it’s too hard to survive, if they are dwarf , knife badass and animal etc, as they one hit one break the shield . it’s completely crazy if around the Cartels, three boss in the same time.
and the mix of modifier is so less, like i said, there always got freeze tag or alike type modifier with Mob Mentality, it’s a crazy mix, players can’t recover their shield, and it’s not MH10, i do think MH6 is harder than MH10. MH10 just high boost on NPC’s HP etc, but in MH6 or 9 etc, NPC number is larger than MH10, and variety of NPC mix is intant, completely see all of them in one zone or stage.