I actually have been likening it quite a bit to dark souls. Dark souls throws you in the game, and expects you to learn, and for some reason it took off there. Battleborn is a hard game. It is VERY hard. You have to invest a lot of time in
A. The game. You need to learn all the maps, the mechanics, why accelerators, health stations, etc are necessary.
B. The Heroes. You need to invest at least five hours in each hero to really get the feel for how they should be played.
C. The Gear. It makes no sense at first, and you more likely than not will see -8 reload speed and just think “That’s NOTHING!” Hours of gameplay are needed to see the benefit of all the different stats.
Anyway, I don’t remember where I was going with this, but I agree with you, I think.
