Some NEW DLC class mods and other items for trade; need Zane thangs

Want:
lucky 7 (STNL cryo)
shock or corrosive or fire ion laser (STNL cryo)
cryo kyb’s worth (STNL cryo)
shock cutsman (STNL cryo)
corrosive cutsman* (STNL cryo)
icebreaker victory rush or otto idol with smg dmg
Redistributors* (any type preferably with STNL cryo annointment)
Electric Banjo* artifact with dmg
Recurring or MIRVtacular Cryo and Corrosive Hex (on grenade thrown annointment)
Vindicator Ghast Call (on grenade thrown annointment)
Band of Sitorak (preferable stnl move speed annointment)
if you don’t have any of these link your lists and we’ll work something out

NEW DLC ITEMS for trade:
Lucky 7 (airborne accuracy and handling)
fire/rad Ion Laser (ASE 100)
Heart Breaker (x2 shock sliding dmg, cryo ASE melee dmg)
Nukem (below 25%)
Creamer x2 (ASE cryo)
Craps (STNL cryo, phaseslam 300, airborne dmg, cryo barrier accuracy and crit, cryo ASE lifesteal, corrosive ASE named)
Cheap Tips (cryo attack comand life steal, exiting IB next 3 mags reload/handling, STNL cryo, shock sliding dmg, exiting IB reload and handling)
fire ION CANNON x2(barrier status effect chance)
shock ION CANNON x2 (phasecast 250)
Seein’ Dead:
atlas fire rate, jacobs reload, pistol dmg
smg dmg, pistol dmg, vladof dmg
splash dmg radius, heavy dmg, torgue reload
weapon dmg, corrosive resistance, hyperion fire rate
hyperion crit dmg, pistol dmg, action skill cdr
weapon handling, grenade capacity, grenade dmg
jacobs crit, jacobs reload, maliwan fire rate
shotgun dmg, grenade dmg, tediore reload
jacobs reload, hyperion crit dmg, mag size
jacobs crit, weapon accuracy, health regen
hyperion reload, smg dmg, torgue dmg
jacobs crits, jacobs reload, shield recharge delay
fire rate, reload, fire resist (+4 Donnybrook)
smg dmg, cryo resist, maliwan reload
Golden Rule:
weapon dmg, smg dmg, dahl crit dmg
weapon crit dmg, vladof fire rate, jacobs crit dmg
weapon fire rate, handling, mag size (+5 helping hands)
jacobs crit, jacobs reload, health regen
Stackbot:
torgue weapon dmg, shotgun dmg, smg dmg
grenade dmg, smg dmg, maliwan weapon accuracy
dahl crit dmg, smg dmg, vladof weapon dmg
Green Monster:
weapon crit dmg, weapon dmg, pistol dmg
maliwan reload, maliwan fire rate, jacobs accuracy (+5 the iron bank)

Older Items:
shock Moonfire (ASE projectile speed)
Rosen Thorns (x2 barrier increased status chance)
fire Foursum (exiting IB - IB cdr)
fire Hellshock (barrier increased status chance)
Maggie (5% dmg on kill, below 25% health)
corrosive Breeder (slide dmg)
Superball (ASE splash dmg, ASE 100)
cryo Baby Maker (increased fire rate/reload with STNL)
corrosive Baby Maker (ASE weapon effect dmg/chance)
Bangarang (shock with ASE shock dmg, STNL cryo)
Infinity (ASE named enemies)
fire Nemesis (airborne dmg)
corrosive Nemesis (consecutive hits)
AAA (extra charge of Rakk, STNL cryo)
Unforgiven (consecutive hits, below 25% health)
Duc (airborne dmg)
Gunerang (STNL cryo, fire STNL cryo, increased fire rate/reload with STNL)
Companion (STNL cryo, fire airborne accuracy and handling)
Thunderball fists (STNL cryo)
Flood (STNL cryo)
Devastator (gamma burst)
Night Hawkn (accuracy/crit with Barrier, ASE named enemies)
Crossroad (shock with ASE cryo dmg, corrosive terror dmg/fire rate)
Handsome Jackhammer (STNL cryo, shock below 25% health, fire airborne dmg, corrosive sliding dmg)
cryo/rad Kyb’s Worth (digiclone ammo regen)
Bitch (cryo reload after digiclone swap, corrosive slide dmg, exiting IB fire rate/crit)
cryo/rad Devoted (Phaseslam 300)
Long Musket (5% dmg on kill)
Spinner (fire/rad STNL cryo, rad/cryo extra charge of Rakk)
Cutsman (corrosive ASE named enemies, fire digiclone ammo regen, fire barrier status effect chance, fire ASE status effect dmg and chance)
Sleeping Giant (fire gamma burst, 5% dmg on kill, airborne dmg, exiting IB reload/handling)
Hyperfocus (exiting IB IB cdr)
Ten Gallon (ASE 100, STNL cryo)
Redistributor (corrosive digiclone swap reload, shock phasecast 250, fire STNL fire rate/reload)
Crader’s Emp5 (STNL cryo)
Lucian’s call (cryo ASE weapon accuracy, corrosive increased fire/reload w/STNL)
Breath of the Dying (ASE corrosive dmg)
Laser Sploder (fire STNL cryo, cryo ASE cryo dmg, rad ASE fire rate/reload)
Carrier (below 25% health)
Kaos (cryo airborne dmg, corrosive STNL fire rate/reload)
Barrage (gamma burst)
Alchemist (sliding dmg)
Shredifier (cryo ASE melee dmg, corrosive ASE lifesteal)
fire Embrace the Pain (barrier increased status chance)
Gatling Gun (barrier increased accuracy/handling, Phaseslam 300, Fade Away increased accuracy/handling)
shock Rowan’s Call (below 25% health)
Try-bolt (airborne dmg)
Warlord (STNL cryo)
Sickle (STNL cryo)
Dictator (rad airborne dmg, cryo barrier status effect chance, Phasecast 250)
Faisar (cryo STNL cryo, fire ASE fire)
cryo Bearcat (barrier status effect chance)
fire Pain is Power (exiting IB increased reload/handling)
Brainstormer (redundant dmg after digiclone swap)
Trevonator (cryo/shock below 25% health, x6 cryo/shock ASE named enemies, fire/corrosive ASE 100, cryo/shock Phaseslam 300)
redundant Face-Puncher (sliding dmg, STNL fire rate/reload, digiclone ammo/s)
Polybius (fire STNL cryo, corrosive below 25% health, rad 5% dmg per kill)
Killothewisp (consecutive hits)
Conference Call (cryo airborne dmg, 5% dmg per kill, barrier accuracy and crit)
Wave (heat sliding dmg, sliding dmg)
Lob (cryo, 5% dmg per kill)
Hellwalker (sliding dmg, reload speed/handling exiting IB)
Flakker (Phaseslam 300)
Scourge (cryo Phasecast status effect chance, sliding fire rate)
Tunguska (5% dmg per kill, ASE projectile speed)
Jericho (annexed ASE fire rate/reload, STNL cryo)
corrosive Tankman’s (STNL cryo)
Woodblocker (rad ASE dmg and chance, shock STNL cryo, cryo ASE 100)
Monocle (Phasecast 250, Phaseslam 300)
ASMD (STNL cryo, ASE 125 splash)
Malak’s Bane (fire barrier effect chance)
Lyuda (STNL cryo, cryo ASE cryo)
Firestorm (barrier effect chance)
Storm (STNL cryo)
Berner (extra Rakk, ASE cryo, phasegrasp novas, barrier instant shield recharge)
WTF (ASE action skill cdr, ASE rad)
Red Card (ASE corrosive, stnl move speed)
Ward (STNL lifesteal with terror)
Rectifier (nova exiting Fade Away, ASE shock, digiclone 3hps)
Stop-Gap (ASE corrosive, nova exiting Fade Away)
Big Boom Blaster (STNL move speed, ASE corrosive)
Impaler (ASE cryo)
Re-router (Phasegrasp novas, ASE dmg reduction)
Back Ham (STNL move speed, Phasegrasp terror skulls, ASE corrosive, extra Rakk)
Rough Rider (nova exiting IB, ASE fire, STNL move speed)
Re-charger (Phaseslam 200 melee, ASE shock, phasegrasp novas)
Transformer (extra Rakk, digiclone 3hps, phaseslam melee dmg)
Black Hole (STNL move speed, extra charge of Rakk)
Mirv Hex (shock ASE rad)
Quasar (sticky ASE cryo)
generator Trans-Fusion (cryo ASE corrosive, corrosive ASE cryo)
singularity Firestorm (ASE rad)
spring Epicenter (ASE cryo)
Quasar (25% on throw)
Moxxi’s Bouncing pair (ASE shock)
Epicenter (ASE corrosive, ASE cryo, ASE cryo)
Storm Front (ASE cryo)
Nagata (ASS grenade regen, ASE fire)
Hunter-seeker (25% on throw)
Red Queen (IB taking dmg chance to spawn grenade, ASE shock)
Widowmaker (ASE shock)
shock MIRV-tacular Hex
corrosive Power Siphon Trans
Recurring Hex (cryo)
Rain Firestorm
fire MIRV Widowmaker
Hunter-Seeker 1286 cryo eff
ASK FOR SPECIFIC mods/artifacts (some notable: Insomniac Dragon +5 Restless, Breaker +5 Jab cross)

I have some of the items you are looking for, check pm

pleasure doing business

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