[quote=“wisecarver, post:9, topic:1554587, full:true”]Kill 10 isn’t a problem but clear the room is.
All of the side quests that are described as “clear the room” or “speed run” are just “Kill 10”.
The nastiest ones that I’ve seen are the “kill 2 Henchman within 60 secs of each other” (mainly because you’re fighting the first boss of Algo; I’ve only seen it once and we killed them within 10 secs of each other but didn’t get credit, for some reason) and “Pop the Devourer Head” (I got that one as Benedict and, while I was constantly shooting its head, it died before it popped).
I honestly wish they’d think more about the entire cast before designing the side missions because some of them are basically impossible with certain characters.
Also, while I know @jythri thinks that the “get 10 melee kills” is “making it easier to play a melee character”, there’s a big difference between “this sucks if you’re not melee” and “melee aren’t constantly screwed over by the design of the game because everything deals more damage in melee”. I don’t really have a problem getting the 10 melee kills when I’m dealing with a Varelsi round (since crits on those minions kill them) but, on a Thrall round, it’s a death sentence because you’re having to deal with Evolved and Brutes.