Some of the Mike dlc quests force you to restart the game

…I’m still finding this dlc very annoying.
17 times thru now and haven’t gotten 100 OPs.

There’s a line from NOVA where she says: “General Mike says he knew you wouldn’t be able to do that one.” It seems like that was the motto for all of the ■■■■■■■ side objectives in this mission. The dialogue is fun, the atmosphere is a bit droll, and the combat is enraging. Why the ■■■■ would you spawn 5 Ronin and think that was okay? Attickus had nice side objectives. This one? Hell no. Also, reticulating the Mikes is stupid as hell. You need to do it to get all 100 ops points, but there’s a 1/3 chance of failure and it makes you wait for a minute or two if you don’t magically push the right panel from the start.

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…I was on the main floor doing great when those spawned on me, dead instantly, couldn’t even move.

I’ve had a couple of times where I’ve respawned right into the middle of a dense mob. It’s a pain.

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After 20 runs finally got 100 OPs. Another player as Dragon, me as Beatrix.
Pretty sure I despise this dlc.

Yeah, like I said earlier, the story is good. There were some poor decisions made in terms of mechanics though.

I did it on accident when my first playthrough. xD

Did that. You have to whittle both their health down at the same rate. Give them something to distract them, like a turret, so they remain close together.

The devs must have tested this dlc with Kelvin, just had my best run yet.
Kelvin 100 Ops with zero deaths.