We’ve been playing Battleborn for about 3 weeks, and here are some suggestions that we think would greatly improve the game.
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have a steam sale (steam summer sale). the number of players on steam playing BB has dropped from a high of 12,000 at the start to an average of 1,150 during prime time hours (6pm to midnight). some of these people will be in PVE and in private matches - so the number of actual people queuing for matches is considerably lower. also add in that matches take 30 minutes to complete (with 10 people for a match) and the pool of people available for new matches guarantees long Queue times. last night it took almost 15 minutes at 9pm to fill out my party of 5 (I soloed queued) and to find an opposing party to play. a steam sale would bring in a new influx of fresh meat (err… new players) and bring some life back to the game.
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why do my teammates block my shots? the game is designed around fighting at chokepoints and nothing frustrates us more than a huge team mate in the middle of the lane, blocking all of our firepower. same goes for the bubble shield around our sentry. it just makes gameplay difficult, the same can be said for trying to maneuver montanna or toby around the field and getting blocked by teammates and small objects on the ground. very frustrating.
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it would be nice to have a team target marker that could be tagged on an enemy player or object. so much stuff is flaying around that it is hard to coordinate as a team without some tools.
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health bars for team members and a full sized map display would be nice. the health bars are obvious - so that we know how others are fairing in the group and who needs help and who doesn’t. the map would be nice so that after respawing I can take a look and have a more strategic idea of what is going on in the field. please add turrets (and their levels) to the map so all the information is present.
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AI bots to replace team mates that disconnect. nothing sucks more than losing someone (disconnection) and being down 4 players to 5 enemy players.
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scoring. the current formula (2X kills + assists) completely leaves out shards, minions and building turrets.
also seems like there should be a penalty for getting killed. -
consider an option that would allow us to switch heroes during a match (maybe something that uses shards) or a gear item. if you make a bad choice, depending on tactical situations … your stuck.
hope my suggestions spark some ideas for the devs. its a fun game that would be a shame to see disappear.
xamax