So before the game launched, I think it was 2 weeks before launch, they nerfed Zane. I thought he was too strong and went along with it because they wanted to keep it balanced. So now I’m here, playing borderlands 3 and noticed how Moze and Fl4k can just destroy bosses under a minute, even under 30 seconds. Now I’m sitting here wondering what was the point of that nerf if they’re not even gonna touch the overpowered characters? I’m not saying they should be nerfed because that would ruin the fun, but they need to buff Zane or rework his skills. Even though he is strong, I can confirm he is one of the weakest of the 4 (idk about Amara).

Amara is extremely weak/strong in Mayhem 3. This is because of three things:
Strong when there’s +70% elemental damage modifier;
Weak when there’s reduced elemental damage modifiers;
Shields are ONLY weak to Shock. Armor/Health have other 2* elements, but Shields have none.

She requires ALOT of swapping elements, which is fine in Solo because it pauses the game for you, but forget about trying to swap in a fight during multiplayer.

Flak invisible skill is too op, guaranteed critical is basically slag.

So they need to buff her as well I see. Idk why they thought this was balanced.

Answer: they didn’t, and didn’t intend to balance.

I don’t have a source for this, just coming from my nebulous remembrance of some comment made about BL2 “balance” that they were just trying to throw in all of their cool ideas and make characters thematic. Result: OP Salvador, OP team Maya.

There’s something to be said for a non-competitive RPG environment to not be balanced, or else you fall trap to boring streamline: see WoW streamlining bringing about the call for and eventual resurrection of classic which was highly unbalanced, or recent Obsidian isometric RPGs which were “balanced” but not fun as a result.

Do you really need for every class to be able to kill a boss in 30 seconds, or do you need every class to have a unique way to approach a problem, because it’s fun?

Radiation should be strong against shields too? I can’t claim to have tested all the multipliers in gameplay but if we go by the info Gearbox told Bahroo, it is 150% vs shields and 100% vs flesh.