I like Echelon, but it’s one of the two or three maps that has utterly unplayable performance for many AMD users. That’s a big reason a lot of people will never vote for it.

1 Like

I would say it favors ranged characters more than melee, at least in the mid. For example there are a lot of open lines of sight that allow you to shoot the main bridge from multiple spots a safe distance away.

Either way I think it is a nice change from Overgrowth. No need to remove it like the OP suggested (not that they would). More maps are coming!

Great points, especially the shard thing I noticed. As someone like Attikus you desperately need to farm up a little bit but you have no choice unless you let the sentry get beat up while you go look for them to respawn. I don’t know why there are so few crystals.

I personally like Echelon very much, it just isn’t as good as Overgrowth. And naturally when people have to choose from a map pool that includes one good map and one very good map, people will choose the very good map. Echelon isn’t bad, it’s just that people like Overgrowth more and that’s why it always wins.

1 Like

Well, I’m in between them. I can easily see the pros and cons for both. That said, I like Echelon more due to the lack of sniper/camper nest.

Now that somebody mentioned Echolon’s lack of crystals I’m really feeling it now. I Want more shards oO

1 Like

Echelon is a good map. Its just that most people refuse to try it, so they don’t know it, and then when they play it they get mad that they don’t know it.

Give the damn thing a chance and you’ll realize that its on the level with Overgrowth. I actually prefer it sometimes because of the corridors, which add a different dynamic than Overgrowth’s open spaces.

It’s nowhere near the same level as overgrowth.
No shards way to spaced out melee is rendered useless it blows it’s a poorly designed map

I love Echelon as El Dragon. Clotheslining in is so easy on those nice open long pathways that creeps follow.

Also, there are SO MANY side paths to be sneaky with, how can you not like it with melee? I come up behind oblivious people so often as Rath and just Smash and Ult their entire backline(which sometimes works and sometimes not depending on my teammates heh).

You have to learn the map and use ALL the paths to it’s full potential, not just derp your way down middle lane all game.

The only thing I dislike about echelon is that the first sentry is on the low ground, giving the attackers the advantage (skills, especially aoe, are way easier to hit from the highground). This makes it so that the defending team is often pushed back into base making the games one-sided too often.

Oh, El Dragon loooves that map!

Personally, I vote for Echelon more than Overgrowth…

I don’t have to babysit my sentry all game watching for jerks “back dooring” with glitch spots…

2 Likes

I’m with you on that, its really hard to close the gap on that map

I agree. I have only played it twice since, even though I vote for it almost every time to attempt to break up the monotony of Overgrowth, no else does, but both times I did feel like ranged had some pretty good lines of sight to exploit to make it hard on me as melee. With Overgrowth I feel there are more sharp corners I can use for cover and spring out from.

Of course, I will grant my lack of familiarity with the map did not help, and the team I was on probably did me no favours, either, as we spent both matches on our heels and ceded the middle area the whole time.

1 Like

Stepping out of your base into a mid controlled by ranged characters is a nightmare! You have to flank around the sides and destabilize them from behind and the sides :wink:

It’s funny because I see it as the exact opposite. Overgrowth has designated places that have huge lines of sight, Echelon is very curvy with hallways. Yeah it’s easy to get stuck physically in them as melee but overall there feels like a lot more ways to maneuver and escape as melee characters than there is on Overgrowth. Guess it depends who you’re playing too.

I really, really like Echelon, but… Optimization issues.

2 Likes

Nothing.

Edit: Actually, @Fortuna made a good point. There are still optimization problems.

So does the Coldsnap has.

I don’t have as much trouble on that one. Some of the PvE maps are rough too. I have suspected they are rendering stuff that isn’t visible. Updated my drivers yesterday to see if that would help (and it had been a long time), but no noticeable difference.

Same happened, some of the pve maps like “The Archive”, “The Saboteur” and “The Heliophage” was unplayable for me for quite sometime. They implemented a hotfix for the fps issues people were facing with these maps maybe a week ago? That fixed my problem with those maps. My only struggles are now "Echelon " and “Coldsnap” even tho doesn’t bothers me much sometimes majority chooses these maps so I have to play in those.
PS: “The Saboteur” is still unplayable.

I thought Echelon was one of the ones included in that fix. That might explain why it didn’t seem to help at all…