I personally like Echelon very much, it just isnāt as good as Overgrowth. And naturally when people have to choose from a map pool that includes one good map and one very good map, people will choose the very good map. Echelon isnāt bad, itās just that people like Overgrowth more and thatās why it always wins.
1 Like
Well, Iām in between them. I can easily see the pros and cons for both. That said, I like Echelon more due to the lack of sniper/camper nest.
Now that somebody mentioned Echolonās lack of crystals Iām really feeling it now. I Want more shards oO
1 Like
Mr_Suplex
(Mr Suplex)
#14
Echelon is a good map. Its just that most people refuse to try it, so they donāt know it, and then when they play it they get mad that they donāt know it.
Give the damn thing a chance and youāll realize that its on the level with Overgrowth. I actually prefer it sometimes because of the corridors, which add a different dynamic than Overgrowthās open spaces.
Itās nowhere near the same level as overgrowth.
No shards way to spaced out melee is rendered useless it blows itās a poorly designed map
I love Echelon as El Dragon. Clotheslining in is so easy on those nice open long pathways that creeps follow.
Also, there are SO MANY side paths to be sneaky with, how can you not like it with melee? I come up behind oblivious people so often as Rath and just Smash and Ult their entire backline(which sometimes works and sometimes not depending on my teammates heh).
You have to learn the map and use ALL the paths to itās full potential, not just derp your way down middle lane all game.
The only thing I dislike about echelon is that the first sentry is on the low ground, giving the attackers the advantage (skills, especially aoe, are way easier to hit from the highground). This makes it so that the defending team is often pushed back into base making the games one-sided too often.
V0LUM3
(https://www.twitch.tv/v0lum3)
#18
Oh, El Dragon loooves that map!
Personally, I vote for Echelon more than Overgrowthā¦
I donāt have to babysit my sentry all game watching for jerks āback dooringā with glitch spotsā¦
2 Likes
Derch
(Where's lucky?)
#19
Iām with you on that, its really hard to close the gap on that map
Sornub
(Sornub)
#20
I agree. I have only played it twice since, even though I vote for it almost every time to attempt to break up the monotony of Overgrowth, no else does, but both times I did feel like ranged had some pretty good lines of sight to exploit to make it hard on me as melee. With Overgrowth I feel there are more sharp corners I can use for cover and spring out from.
Of course, I will grant my lack of familiarity with the map did not help, and the team I was on probably did me no favours, either, as we spent both matches on our heels and ceded the middle area the whole time.
1 Like
V0LUM3
(https://www.twitch.tv/v0lum3)
#21
Stepping out of your base into a mid controlled by ranged characters is a nightmare! You have to flank around the sides and destabilize them from behind and the sides 
Itās funny because I see it as the exact opposite. Overgrowth has designated places that have huge lines of sight, Echelon is very curvy with hallways. Yeah itās easy to get stuck physically in them as melee but overall there feels like a lot more ways to maneuver and escape as melee characters than there is on Overgrowth. Guess it depends who youāre playing too.
Fortuna
(Fatale)
#23
I really, really like Echelon, but⦠Optimization issues.
2 Likes
Nothing.
Edit: Actually, @Fortuna made a good point. There are still optimization problems.
Fortuna
(Fatale)
#25
So does the Coldsnap has.
I donāt have as much trouble on that one. Some of the PvE maps are rough too. I have suspected they are rendering stuff that isnāt visible. Updated my drivers yesterday to see if that would help (and it had been a long time), but no noticeable difference.
Fortuna
(Fatale)
#27
Same happened, some of the pve maps like āThe Archiveā, āThe Saboteurā and āThe Heliophageā was unplayable for me for quite sometime. They implemented a hotfix for the fps issues people were facing with these maps maybe a week ago? That fixed my problem with those maps. My only struggles are now "Echelon " and āColdsnapā even tho doesnāt bothers me much sometimes majority chooses these maps so I have to play in those.
PS: āThe Saboteurā is still unplayable.
I thought Echelon was one of the ones included in that fix. That might explain why it didnāt seem to help at allā¦
Is there a second Incursion map? The way the map selection works I hardly noticed.
i.zombie
(I Zombie)
#30
I think this is one of the reasons they should combine the PVP queue, and people can vote on one of three random mode/map choices (kinda like voting for a PVE map). Even if itās a Quick Game option. Itāll help drop queue times (my queues are generally under 4min, so Iām not complaining), plus get people into other modes and maps. It seems like almost every game people only want Overgrowth or Paradise.
I usually choose random, but Iām guilty of this as well. I donāt feel as comfortable going into capture, Eschelon, or Coldsnap just because I donāt know them as well.
Fortuna
(Fatale)
#31
Fair enough, a combined queue is needed since we lack the players for the short queues/or the queue system is rather slow.