The problem I have with GBX’s statement on this, is that they KNOW the best way to play Moze currently, is to pretend she doesn’t even have an action skill.
Iron Bear’s animation, and exit are far too long, with zero effect on the state of the map currently, to be useful.
They then went out and gutted the 300/90 anoint, AND the Yellowcake + Kaoson, the guns that Splash Moze builds were using to get by with.
They are willingly, knowingly, letting players that they acknowledge end up sticking with a single Vault Hunter, play at a diminished capacity, relative to the other Vault Hunters. While Fl4k’s pets aren’t great, and damage from Amara’s slam and cast aren’t scaling, those action skills don’t have the time investment that Iron Bear does, and the pets haven’t had a significant impact on the game state since the introduction of the old Mayhem 4. Keep in mind, that Amara still has a perfectly functional action skill in Phasegrasp, fl4k has 3, and Zane has 2.
Moze has zero.
I understand that it’s probably easier to scale pet and vehicles at the same time as Iron Bear, the fact that Moze is in such a rough place, and then further gutted by the first balance patch, is leaving me highly skeptical that the second balance patch is actually going to balance the character.
It’s frustrating, and it makes me just not want to play at all. I have one of each VH at 57. I have enough gear I could kit out another one of the VH’s to play at least M8. But, I don’t enjoy them as much.
I stopped playing moze after M4 was introduced, and played Zane for a while, because I was frustrated with where Moze was. I’m not really interested in doing that again. The amount of time and effort that it takes to get the anoints perfect for one character is about all the time investment I have for the game. Bouncing back and forth just isn’t fun.