Barely a counter to it. Silenced and popped into the air with a speed increase loadout and it’s game over.
Before anyone says “quick melee”, any competent Rath doesn’t care and powers through, and add a Miko and it’s gameover. Or even “Rath has no escape” or “melee is already disadvantaged”… most games are played in melee range to begin with.
Add a counter to these type of skills, add some skill back into using Rath.