Corrosive only, i meant gun damage period…and attached to this COM, so she gets healing and damage from the same Class Mod.
Green monster also adds up to 100% splash damage over 50 seconds. I just wish they didn’t introduce lifesteal on her com, it’s such a lazy cop-out.
i just wish there were more options for her, also using other coms 
which brings us back to life steal weapons if they arent willing to fix her skilltrees
I would rather have had it come with experimental munition, stoke the embers and selfless vengeance and the effect would heal her based on fire damage done, or something along those lines.
This com just seem boring to me, like really? Seriously, feels more like it their way of saying “here, now shut up about healing and means of destruction”.
It seems like Moze is forcefully attached to splash at all times…why not increase gun damage period, so she can use more weapons? Green Monster is restrictive IMO
Sure, I can agree with that.
Yup. The skills are boring and it’s another “continue firing” com because apparently that’s all Moze can do.
I agree that this com basically reinforces current Moze meta aka Kybs Worth. But I think we can run shortfuse + drowning in brass + consecutive hits annointment + a grenade that will get you to the 200% damage boost quickly (hex/storm front) to help out on the damage side of things.
I guess GB wanted to give Moze some form of survivability due to Vampyre being her only saving grace as it was nerfed to the point of irrelevancy a while ago.
Maybe we’ll get lucky and this com also gives 100% splash bonus without mentioning it on the card 
Well, this is disappointing.
That’s a distinct possibility if they copy/paste/modified Blast master function like they did with Green Monster. I wouldn’t doubt it one bit.
only bringing new class mods just isnt really helping since it doesnt make the old classmods more useful^^
they need to change some skills or at least change how they work
Besides the most palpable points which have already been mentioned, what I don’t like about this new class mod is that it looks like a recycled Green Monster - Matched Set and The Iron Bank in the same legendary class mod, again. It’s almost like Gearbox is making the concession of ‘we’re running out of ideas for viable and well-designed class mods for Moze’ and so they just take the same class mods that already exist, keep the same activation clause but change the special effect bonus, keep the same skills but swap one of the skills for another.
Yea at first glance I think this also allows for more SoR investment if you don’t invest in Vampyr/SF. Damage can still be output with the current meta weapons/anointments - the issue is it’s a super boring gear-dependent solution.
Yea I despise the whole “increased effect the longer she holds down the fire button.” It sucks on green monster already, is that really the best they can come up with?
My disappointment is immeasurable, and my day is ruined.
So how this new mod would perform on M 2.0, if it add 0% damage.
I dont see myself using this mod over any combination bloodletter/ green monster/blast master/ mind sweeper/ vampyr.
Or maybe it’s because I’m mad right now. 

Another moze mod, another disappointment. So this is Moze’s “supremely powerful Class Mod.” A character fix via gear to help her stay alive, thanks. Wonder what the other VHs will get.
Another thing about it, is it leaves out Iron Bear (or does it) - by the wording I doubt it works for Iron Bear so no new possibilities there. One thing to think about though this is coming with a patch which could possibly come with other buffs or changes to Moze’s skills that could give more damage or something. I don’t have much hope for it being the case but it’s possible.
I think you’re 100% correct. This is just a copy/paste of Green Monster which was a copy/paste of Blast Master.