Some Mysteriouslier curiosities:
- During the missions, the day/night cycle is arrested in all four of the new maps. Despite this, time always keeps flowing (according to Moze’s watch/photo mode), except for Eschaton Row (where it’s locked at 23.58). While this is not new (we already saw it in the Bounty of Blood prologue), the weird thing is that, on Promethea, it usually turns dark only when the sun’s light is blocked by the passage of a large asteroid. Despite it being dark in Eschaton Row, the sun is perfectly visible in the sky:
Furthermore (from my experience) once the missions are completed, the day/night cycle and time flow works normally in Enoch’s Grove, but the sky’s always the same in Scryer’s Crypt and it’s always night in Karass Canyon (also, as @pjwrox reported, I’ve never seen the Firehawk symbol in its skybox, at least on PS4). In Eschaton Row, time stays locked even after the quest; the skybox also doesn’t gradually change, but it’s reddish instead of dark.
- At the beginning of the fourth and final mission, Ava says “We’ve been finding these symbols on every crime scene”, while actually the only eridian symbol we can find is the one under the corpse of the first victim.
- Was I the only one let down by the fact that nothing happens if you pick up all of Francis’ pieces after Claptrap asks you to?
- The first leg of Francis you find is almost digested to the bone, but Ava claims it’s “in crimson armor”. The last piece of Francis dropped by a skag is actually a leg wrapped in some cloth and a boot, although it looks like the leg of a Maliwan trooper.
- Hidden asset reuse in Enoch’s Grove:
It’s not that unusual of a thing, but I found it interesting that they wanted to slightly mask it.
- The Seer, just like Scourge, survived the fight. After you apparently killed it, an eridian wisp spawns and floats away. Also, it never actually told Ava that she’d find what she was seeking. Insert unbearable joke about how we need a Cut for the Cut here