I made a post along these lines in the developer thread about formations and squadrons, but I thought this topic deserved its own thread if in-depth discussion and brainstorming was to be had on it.
Basically, in the formation/squadron thread, it is said that improving squadrons or making them more flexible might be a way to emulate formations to a point, but squadrons would need to be implemented into the HW1 races.
All of the discussion of this thread assumes that both squadron and single-ship production are plausible for implementation.
The purpose of this thread is to brainstorm about and discuss the possible effects of squadron vs single-ship production.
Below are some options I have thought of, and some of their pros and cons, feel free to discuss them and come up with more options.
– Single-ship building vs squadron building adds distinction between the HW1 and HW2 races. On the larger “asymmetric” scale of things, it could be a difference of drawbacks and benefits for HW1 vs HW2 races, making the races more distinct and possibly more interesting.
– Having both as an option could open up a lot for the decision-making of all races. You could have a benefit and drawback (or multiple ones) for each – say, you can spend your RUs more precisely and get single ships out faster with single-building, but you get a squadron’s worth of ships out faster with squadron-building. The races would lose some distinction, which is bad, but all races would gain some more strategic options, which is good – whether that good outweighs the bad, I’m not sure.
– If you had the option for single-build or squadron-build for only the HW1 races, and only squadron build for the HW2 races, you could achieve race distinction while giving the HW1 races that strategic choice, but such strategic options for only the HW1 races might (in other words, not 100% sure if this would actually be an issue) be considered as unfair to the HW2 races unless something else was given to the HW2 races for their own strategic options. Such could be worth it, but would take more effort – first, in figuring out what exactly to give to or improve for the HW2 races, second, achieving balance with the new distinctions.
– Single-ship or squadron choice for HW2 races and just single-ship but dual-production and/or some other distinctive benefit for the HW1 races would be another option. Has the essentially the same pros and cons as the previous option but the races (HW1/HW2) are in reverse.