Gear needs to be stronger, and it needs to be standardized. No RNG when it comes to gear stats. Think League of Legends, but instead of having everything available for purchase at the beginning of a match, you have a few items to choose from, which you have earned via loot and selected via loadout.
I found myself, at level 40, still using common gear because it was the most effective based on cost and impact. This is nuts. Uncommon/Rare/Epic/Legendary should scale in both cost AND effect. I found that any time there was an increase in benefit, the cost increase or the negative stat impacts were there to negate the benefit way too prominently.
Legendary gear: there’s no clear path mentioned in the game to unlocking this character specific gear, and I didn’t even know it existed until the last day of the beta. The random legendary gear, I found to be impractical to come by, and underwhelming when I finally did get one.
I know the game is being released soon, and big changes could disrupt a lot of things - but I feel like if it doesn’t happen now, it’ll cause issues down the road and the system change may take place too late. I think it will inevitably happen, it’s just a matter of when.
The game is a lot of fun, but I really think the gear system needs a HUGE overhaul.