In the case of reload, it almost feels like the animation frames are sped up faster than the actual reload time itself is, because you start seeing Mellka go through the reload motion twice for what counts as a single high-speed reload - although sometimes the ammo doesn’t replenish, forcing you to do it again, and again, and again.
Maybe there’s a cap on how fast you can reload, but the animation speed increases even once that cap is reached?
Meanwhile the canister seems to be a separate thing, because it’ll come out once, and only once, regardless of whatever crazy reload spasming is going on. (Also, when you interrupt a reload to use a skill, the next reload won’t give you a canister. It is infuriating and every Mellka player will know what I’m referring to, haha.)