I don’t doubt that there are some team compositions that could have contended with the will of Sauron here- but that’s not the point. The point is balance. Cascading is the result of imbalance. I actually think they’ve done a pretty good job of limiting the amount of level difference between players for the most part, it’s the sheer amount of damage and healing sources that the enemy team can get all at one time in the form of towers and its literally on the doorstep of the second sentry. The triple heal happening there was just stupid hard to resist, even with all our AOEs dropped on them. I mean I’m not saying I’m the best player, as if to say “there’s no way they beat me- it’s rigged”, but I’m a competent one, and I know that isn’t a setup for balance. And imbalance doesn’t have to come as the result of something that happens naturally in the course of a game–If any aspect of the game can be manipulated in a way that creates imbalance (aka cheese) then we’re talking about something that needs to be fixed.
I’m not talking about they were level 9 and I was level 4 Bc they outplayed me and I’m confused about why I’m losing-- I’m talking about a strategic position on the map where an evenly matched invading team can get heals and a dmg tower in addition to their full team of 5 standing there with full acces to your sentry. Taking a tower back from a full team while they’re being healed isn’t all that easy. That’s a spot on the MAP itself that leads to imbalance.
In fact if they put the healing tower outside the building somewhere it might even solve the problem.